#include "network_common.h"
#include "gameserver_db.h"
#include "vg/vg_m.h"
+#include "vg/vg_msg.h"
static void inthandler( int signum ) {
sig_stop = 1;
}
}
+struct db_set_username_thread_data {
+ u64 steamid;
+ char username[ NETWORK_USERNAME_MAX ];
+};
+
+static void gameserver_update_db_username( db_request *db_req ){
+ struct db_set_username_thread_data *inf = (void *)db_req->data;
+
+ if( inf->steamid == k_connection_unauthorized )
+ return;
+
+ int admin = 0;
+ if( inf->steamid == 76561198072130043 )
+ admin = 2;
+
+ db_updateuser( inf->steamid, inf->username, admin );
+}
+
static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
netmsg_blank *tmp = msg->m_pData;
u32 propsize = sizeof(netmsg_playerusername) + chs + 1;
gameserver_send_to_all( client_id, prop, propsize,
k_nSteamNetworkingSend_Reliable );
+
+ /* update database about this */
+ db_request *call = db_alloc_request(
+ sizeof(struct db_set_username_thread_data) );
+ struct db_set_username_thread_data *inf = (void *)call->data;
+ inf->steamid = get_connection_authsteamid( msg );
+ vg_strncpy( client->username, inf->username,
+ sizeof(inf->username), k_strncpy_always_add_null );
+ call->handler = gameserver_update_db_username;
+ db_send_request( call );
}
else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
/* propogate */
gameserver_send_to_all( client_id, prop, msg->m_cbSize,
k_nSteamNetworkingSend_Reliable );
}
+ else {
+ vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
+ tmp->inetmsg_id );
+ }
+}
+
+static void gameserver_request_respond( enum request_status status,
+ netmsg_request *res, vg_msg *body,
+ SteamNetworkingMessage_t *msg ){
+ int client_id = gameserver_client_index( msg->m_conn );
+ u32 len = 0;
+ if( body ){
+ len = body->cur.co;
+ vg_low( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
+ vg_msg_print( body, len );
+ }
+
+ res->status = status;
+
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, msg->m_conn,
+ res, sizeof(netmsg_request) + len,
+ k_nSteamNetworkingSend_Reliable, NULL );
+ SteamAPI_SteamNetworkingMessage_t_Release( msg );
+}
+
+struct user_request_thread_data {
+ SteamNetworkingMessage_t *msg;
+};
+
+static u32 gameserver_get_current_week(void){
+ return time(NULL) / (7*24*60*60);
+}
+
+static enum request_status gameserver_cat_table(
+ vg_msg *msg,
+ const char *mod, const char *route, u32 week, const char *alias )
+{
+ char table_name[ DB_TABLE_UID_MAX ];
+ if( !db_get_highscore_table_name( mod, route, week, table_name ) )
+ return k_request_status_out_of_memory;
+
+ char buf[512];
+ vg_str q;
+ vg_strnull( &q, buf, 512 );
+ vg_strcat( &q, "SELECT * FROM \"" );
+ vg_strcat( &q, table_name );
+ vg_strcat( &q, "\" ORDER BY time DESC LIMIT 10;" );
+ if( !vg_strgood(&q) )
+ return k_request_status_out_of_memory;
+
+ sqlite3_stmt *stmt = db_stmt( q.buffer );
+ if( !stmt )
+ return k_request_status_database_error;
+
+ vg_msg_frame( msg, alias );
+ for( u32 i=0; i<10; i ++ ){
+ int fc = sqlite3_step( stmt );
+
+ if( fc == SQLITE_ROW ){
+ i32 time = sqlite3_column_int( stmt, 1 );
+ i64 steamid_i64 = sqlite3_column_int64( stmt, 0 );
+ u64 steamid = *((u64 *)&steamid_i64);
+
+ if( steamid == k_connection_unauthorized )
+ continue;
+
+ vg_msg_frame( msg, "" );
+ vg_msg_wkvu32( msg, "time", time );
+ vg_msg_wkvu64( msg, "steamid", steamid );
+
+ char username[32];
+ if( db_getuserinfo( steamid, username, sizeof(username), NULL ) )
+ vg_msg_wkvstr( msg, "username", username );
+ vg_msg_end_frame( msg );
+ }
+ else if( fc == SQLITE_DONE ){
+ break;
+ }
+ else {
+ log_sqlite3( fc );
+ break;
+ }
+ }
+
+ sqlite3_finalize( stmt );
+ vg_msg_end_frame( msg );
+ return k_request_status_ok;
+}
+
+static void gameserver_process_user_request( db_request *db_req ){
+ struct user_request_thread_data *inf = (void *)db_req->data;
+ SteamNetworkingMessage_t *msg = inf->msg;
+
+ int client_id = gameserver_client_index( msg->m_conn );
+ if( client_id == -1 ){
+ SteamAPI_SteamNetworkingMessage_t_Release( msg );
+ return;
+ }
+
+ netmsg_request *req = (netmsg_request *)msg->m_pData;
+ vg_msg data;
+ vg_msg_init( &data, req->q, msg->m_cbSize - sizeof(netmsg_request) );
+
+ /* create response packet */
+ netmsg_request *res = alloca( sizeof(netmsg_request) + 512 );
+ res->inetmsg_id = k_inetmsg_response;
+ res->id = req->id;
+ vg_msg body;
+ vg_msg_init( &body, res->q, 512 );
+
+ const char *endpoint = vg_msg_getkvstr( &data, "endpoint" );
+
+ if( !endpoint ){
+ gameserver_request_respond( k_request_status_invalid_endpoint,
+ res, NULL, msg );
+ return;
+ }
+
+ if( !strcmp( endpoint, "scoreboard" ) ){
+ const char *mod = vg_msg_getkvstr( &data, "mod" );
+ const char *route = vg_msg_getkvstr( &data, "route" );
+ u32 week = vg_msg_getkvu32( &data, "week", 0 );
+
+ if( week == NETWORK_LEADERBOARD_CURRENT_WEEK ){
+ gameserver_cat_table( &body, mod, route,
+ gameserver_get_current_week(), "rows_weekly" );
+ }
+ else if( week == NETWORK_LEADERBOARD_ALLTIME_AND_CURRENT_WEEK ){
+ gameserver_cat_table( &body, mod, route, 0, "rows" );
+ gameserver_cat_table( &body, mod, route,
+ gameserver_get_current_week(), "rows_weekly" );
+ }
+ else
+ gameserver_cat_table( &body, mod, route, week, "rows" );
+
+ if( body.error != k_vg_msg_error_OK ){
+ gameserver_request_respond( k_request_status_out_of_memory,
+ res, NULL, msg );
+ return;
+ }
+
+ gameserver_request_respond( k_request_status_ok, res, &body, msg );
+ }
+ else if( !strcmp( endpoint, "setlap" ) ){
+ /* TODO: we can change userdata to be the client ID and store that in
+ * the client structure. it also would save us scanning the
+ * client array over and over..?
+ */
+ u64 steamid = get_connection_authsteamid( msg );
+ if( steamid == k_connection_unauthorized ){
+ gameserver_request_respond( k_request_status_unauthorized,
+ res, NULL, msg );
+ return;
+ }
+
+ const char *mod = vg_msg_getkvstr( &data, "mod" );
+ const char *route = vg_msg_getkvstr( &data, "route" );
+
+ char weekly_table[ DB_TABLE_UID_MAX ],
+ alltime_table[ DB_TABLE_UID_MAX ];
+
+ u32 week = gameserver_get_current_week();
+
+ if( !db_get_highscore_table_name( mod, route, 0, alltime_table ) ||
+ !db_get_highscore_table_name( mod, route, week, weekly_table ) ){
+ gameserver_request_respond( k_request_status_out_of_memory,
+ res, NULL, msg );
+ return;
+ }
+
+ i32 centiseconds = vg_msg_getkvi32( &data, "time", -1 );
+ if( centiseconds < 5*100 ){
+ gameserver_request_respond( k_request_status_client_error,
+ res, NULL, msg );
+ return;
+ }
+
+ db_writeusertime( alltime_table, steamid, centiseconds, 1 );
+ db_writeusertime( weekly_table, steamid, centiseconds, 1 );
+
+ gameserver_request_respond( k_request_status_ok, res, NULL, msg );
+ }
+ else{
+ gameserver_request_respond( k_request_status_invalid_endpoint,
+ res, NULL, msg );
+ }
+}
+
+static void gameserver_rx_300_400( SteamNetworkingMessage_t *msg ){
+ netmsg_blank *tmp = msg->m_pData;
+
+ int client_id = gameserver_client_index( msg->m_conn );
+ if( client_id == -1 ){
+ SteamAPI_SteamNetworkingMessage_t_Release( msg );
+ return;
+ }
+
+ if( tmp->inetmsg_id == k_inetmsg_request ){
+ if( !packet_minsize( msg, sizeof(netmsg_request)+1 ))
+ return;
+
+ db_request *call = db_alloc_request(
+ sizeof(struct user_request_thread_data) );
+ struct user_request_thread_data *inf = (void *)call->data;
+ inf->msg = msg;
+ call->handler = gameserver_process_user_request;
+ db_send_request( call );
+ }
+ else {
+ vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
+ tmp->inetmsg_id );
+ SteamAPI_SteamNetworkingMessage_t_Release( msg );
+ }
}
static void poll_connections(void){
if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
gameserver_rx_200_300( msg );
+ SteamAPI_SteamNetworkingMessage_t_Release( msg );
+ }
+ else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
+ gameserver_rx_300_400( msg );
}
else{
if( tmp->inetmsg_id == k_inetmsg_auth )
vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
tmp->inetmsg_id );
}
+ SteamAPI_SteamNetworkingMessage_t_Release( msg );
}
-
- SteamAPI_SteamNetworkingMessage_t_Release( msg );
}
}
}
static void test_runner( db_request *req ){
vg_warn( "RUNNER\n" );
char table[DB_TABLE_UID_MAX];
- if( db_get_highscore_table_name( "sr003-local-mp_mtzero",
- "megapark-yellow", 302, table ) ){
+ if( db_get_highscore_table_name( "sr002-local-mp_mtzero",
+ "Coastal Run", 0, table ) ){
if( db_writeusertime( table, 76561198072130043, 232, 1 ) ){
vg_success( "Written time\n" );
i32 v = db_readusertime( table, 76561198072130043 );
vg_warn( "Running without user authentication.\n" );
}
- if( !SteamGameServer_Init( 0, 27400, 27401,
+ if( !SteamGameServer_Init( 0, NETWORK_PORT, NETWORK_PORT+1,
gameserver.auth_mode, "1.0.0.0" ) ){
vg_error( "SteamGameServer_Init failed\n" );
return 0;
HSteamListenSocket listener;
SteamNetworkingIPAddr localAddr;
SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr );
- localAddr.m_port = 27402;
+ localAddr.m_port = NETWORK_PORT;
listener = SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
hSteamNetworkingSockets, &localAddr, 0, NULL );
vg_info( "Shutting down\n..." );
SteamGameServer_Shutdown();
+ db_kill();
db_free();
return 0;