vg_warn( "Running without user authentication.\n" );
}
- if( !SteamGameServer_Init( 0, 27400, 27401,
+ if( !SteamGameServer_Init( 0, NETWORK_PORT, NETWORK_PORT+1,
gameserver.auth_mode, "1.0.0.0" ) ){
vg_error( "SteamGameServer_Init failed\n" );
return 0;
HSteamListenSocket listener;
SteamNetworkingIPAddr localAddr;
SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr );
- localAddr.m_port = 27402;
+ localAddr.m_port = NETWORK_PORT;
listener = SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
hSteamNetworkingSockets, &localAddr, 0, NULL );