}
}
+struct db_set_username_thread_data {
+ u64 steamid;
+ char username[ NETWORK_USERNAME_MAX ];
+};
+
+static void gameserver_update_db_username( db_request *db_req ){
+ struct db_set_username_thread_data *inf = (void *)db_req->data;
+
+ if( inf->steamid == k_connection_unauthorized )
+ return;
+
+ int admin = 0;
+ if( inf->steamid == 76561198072130043 )
+ admin = 2;
+
+ db_updateuser( inf->steamid, inf->username, admin );
+}
+
static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
netmsg_blank *tmp = msg->m_pData;
u32 propsize = sizeof(netmsg_playerusername) + chs + 1;
gameserver_send_to_all( client_id, prop, propsize,
k_nSteamNetworkingSend_Reliable );
+
+ /* update database about this */
+ db_request *call = db_alloc_request(
+ sizeof(struct db_set_username_thread_data) );
+ struct db_set_username_thread_data *inf = (void *)call->data;
+ inf->steamid = get_connection_authsteamid( msg );
+ vg_strncpy( client->username, inf->username,
+ sizeof(inf->username), k_strncpy_always_add_null );
+ call->handler = gameserver_update_db_username;
+ db_send_request( call );
}
else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
/* propogate */
SteamNetworkingMessage_t *msg ){
int client_id = gameserver_client_index( msg->m_conn );
u32 len = 0;
- if( status == k_request_status_ok ){
- len = body->len;
-
- vg_success( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
- vg_msg_print( body );
- }
- else{
- vg_warn( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
+ if( body ){
+ len = body->cur.co;
+ vg_low( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
+ vg_msg_print( body, len );
}
res->status = status;
SteamNetworkingMessage_t *msg;
};
+static u32 gameserver_get_current_week(void){
+ return time(NULL) / (7*24*60*60);
+}
+
+static enum request_status gameserver_cat_table(
+ vg_msg *msg,
+ const char *mod, const char *route, u32 week, const char *alias )
+{
+ char table_name[ DB_TABLE_UID_MAX ];
+ if( !db_get_highscore_table_name( mod, route, week, table_name ) )
+ return k_request_status_out_of_memory;
+
+ char buf[512];
+ vg_str q;
+ vg_strnull( &q, buf, 512 );
+ vg_strcat( &q, "SELECT * FROM \"" );
+ vg_strcat( &q, table_name );
+ vg_strcat( &q, "\" ORDER BY time DESC LIMIT 10;" );
+ if( !vg_strgood(&q) )
+ return k_request_status_out_of_memory;
+
+ sqlite3_stmt *stmt = db_stmt( q.buffer );
+ if( !stmt )
+ return k_request_status_database_error;
+
+ vg_msg_frame( msg, alias );
+ for( u32 i=0; i<10; i ++ ){
+ int fc = sqlite3_step( stmt );
+
+ if( fc == SQLITE_ROW ){
+ i32 time = sqlite3_column_int( stmt, 1 );
+ i64 steamid_i64 = sqlite3_column_int64( stmt, 0 );
+ u64 steamid = *((u64 *)&steamid_i64);
+
+ if( steamid == k_connection_unauthorized )
+ continue;
+
+ vg_msg_frame( msg, "" );
+ vg_msg_wkvu32( msg, "time", time );
+ vg_msg_wkvu64( msg, "steamid", steamid );
+
+ char username[32];
+ if( db_getuserinfo( steamid, username, sizeof(username), NULL ) )
+ vg_msg_wkvstr( msg, "username", username );
+ vg_msg_end_frame( msg );
+ }
+ else if( fc == SQLITE_DONE ){
+ break;
+ }
+ else {
+ log_sqlite3( fc );
+ break;
+ }
+ }
+
+ sqlite3_finalize( stmt );
+ vg_msg_end_frame( msg );
+ return k_request_status_ok;
+}
+
static void gameserver_process_user_request( db_request *db_req ){
struct user_request_thread_data *inf = (void *)db_req->data;
SteamNetworkingMessage_t *msg = inf->msg;
}
netmsg_request *req = (netmsg_request *)msg->m_pData;
- vg_msg data = {0};
- data.buf = req->q;
- data.len = msg->m_cbSize - sizeof(netmsg_request);
- data.max = data.len;
+ vg_msg data;
+ vg_msg_init( &data, req->q, msg->m_cbSize - sizeof(netmsg_request) );
/* create response packet */
netmsg_request *res = alloca( sizeof(netmsg_request) + 512 );
res->inetmsg_id = k_inetmsg_response;
res->id = req->id;
- vg_msg body = {0};
- body.buf = res->q;
- body.max = 512;
+ vg_msg body;
+ vg_msg_init( &body, res->q, 512 );
- const char *endpoint = vg_msg_seekkvstr( &data, "endpoint", 0 );
+ const char *endpoint = vg_msg_getkvstr( &data, "endpoint" );
if( !endpoint ){
gameserver_request_respond( k_request_status_invalid_endpoint,
}
if( !strcmp( endpoint, "scoreboard" ) ){
- const char *mod = vg_msg_seekkvstr( &data, "mod", 0 );
- const char *route = vg_msg_seekkvstr( &data, "route", 0 );
- u32 week = vg_msg_seekkvu32( &data, "week", 0 );
+ const char *mod = vg_msg_getkvstr( &data, "mod" );
+ const char *route = vg_msg_getkvstr( &data, "route" );
+ u32 week = vg_msg_getkvu32( &data, "week", 0 );
- char table_name[ DB_TABLE_UID_MAX ];
- if( !db_get_highscore_table_name( mod, route, week, table_name ) ){
- gameserver_request_respond( k_request_status_out_of_memory,
- res, NULL, msg );
- return;
+ if( week == NETWORK_LEADERBOARD_CURRENT_WEEK ){
+ gameserver_cat_table( &body, mod, route,
+ gameserver_get_current_week(), "rows_weekly" );
+ }
+ else if( week == NETWORK_LEADERBOARD_ALLTIME_AND_CURRENT_WEEK ){
+ gameserver_cat_table( &body, mod, route, 0, "rows" );
+ gameserver_cat_table( &body, mod, route,
+ gameserver_get_current_week(), "rows_weekly" );
}
+ else
+ gameserver_cat_table( &body, mod, route, week, "rows" );
- char buf[512];
- vg_str q;
- vg_strnull( &q, buf, 512 );
- vg_strcat( &q, "SELECT * FROM \"" );
- vg_strcat( &q, table_name );
- vg_strcat( &q, "\" ORDER BY time DESC LIMIT 10;" );
- if( !vg_strgood(&q) ) {
+ if( body.error != k_vg_msg_error_OK ){
gameserver_request_respond( k_request_status_out_of_memory,
res, NULL, msg );
return;
}
- sqlite3_stmt *stmt = db_stmt( q.buffer );
-
- if( !stmt ){
- gameserver_request_respond( k_request_status_database_error,
+ gameserver_request_respond( k_request_status_ok, res, &body, msg );
+ }
+ else if( !strcmp( endpoint, "setlap" ) ){
+ /* TODO: we can change userdata to be the client ID and store that in
+ * the client structure. it also would save us scanning the
+ * client array over and over..?
+ */
+ u64 steamid = get_connection_authsteamid( msg );
+ if( steamid == k_connection_unauthorized ){
+ gameserver_request_respond( k_request_status_unauthorized,
res, NULL, msg );
return;
}
- vg_msg_frame( &body, "rows" );
- for( u32 i=0; i<10; i ++ ){
- int fc = sqlite3_step( stmt );
-
- if( fc == SQLITE_ROW ){
- i32 time = sqlite3_column_int( stmt, 1 );
- i64 steamid_i64 = sqlite3_column_int64( stmt, 0 );
- u64 steamid = *((u64 *)&steamid_i64);
+ const char *mod = vg_msg_getkvstr( &data, "mod" );
+ const char *route = vg_msg_getkvstr( &data, "route" );
+
+ char weekly_table[ DB_TABLE_UID_MAX ],
+ alltime_table[ DB_TABLE_UID_MAX ];
- vg_msg_frame( &body, "" );
- vg_msg_wkvu32( &body, "time", time );
- vg_msg_wkvu64( &body, "steamid", steamid );
+ u32 week = gameserver_get_current_week();
- char username[32];
- if( db_getuserinfo( steamid, username, sizeof(username), NULL ) ){
- vg_msg_wkvstr( &body, "username", username );
- }
-
- vg_msg_end_frame( &body );
- }
- else if( fc == SQLITE_DONE ){
- break;
- }
- else {
- log_sqlite3( fc );
- break;
- }
+ if( !db_get_highscore_table_name( mod, route, 0, alltime_table ) ||
+ !db_get_highscore_table_name( mod, route, week, weekly_table ) ){
+ gameserver_request_respond( k_request_status_out_of_memory,
+ res, NULL, msg );
+ return;
}
- sqlite3_finalize( stmt );
- vg_msg_end_frame( &body );
-
- if( body.error != k_vg_msg_error_OK ){
- gameserver_request_respond( k_request_status_out_of_memory,
+ i32 centiseconds = vg_msg_getkvi32( &data, "time", -1 );
+ if( centiseconds < 5*100 ){
+ gameserver_request_respond( k_request_status_client_error,
res, NULL, msg );
return;
}
- gameserver_request_respond( k_request_status_ok, res, &body, msg );
+ db_writeusertime( alltime_table, steamid, centiseconds, 1 );
+ db_writeusertime( weekly_table, steamid, centiseconds, 1 );
+
+ gameserver_request_respond( k_request_status_ok, res, NULL, msg );
}
else{
gameserver_request_respond( k_request_status_invalid_endpoint,
vg_warn( "Running without user authentication.\n" );
}
- if( !SteamGameServer_Init( 0, 27400, 27401,
+ if( !SteamGameServer_Init( 0, NETWORK_PORT, NETWORK_PORT+1,
gameserver.auth_mode, "1.0.0.0" ) ){
vg_error( "SteamGameServer_Init failed\n" );
return 0;
HSteamListenSocket listener;
SteamNetworkingIPAddr localAddr;
SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr );
- localAddr.m_port = 27402;
+ localAddr.m_port = NETWORK_PORT;
listener = SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
hSteamNetworkingSockets, &localAddr, 0, NULL );