u32 chs = vg_strncpy( client->username, prop->name, name_len,
k_strncpy_always_add_null );
- vg_info( "client #%d changed name to: %s\n", client_id,
- client->username );
+ vg_info( "client #%d changed name to: %s [%s]\n", client_id,
+ client->username, prop->name );
u32 propsize = sizeof(netmsg_playerusername) + chs + 1;
gameserver_send_to_all( client_id, prop, propsize,