#include "vg/vg_m.h"
#include "vg/vg_msg.h"
+static u64 const k_steamid_max = 0xffffffffffffffff;
+
static void inthandler( int signum ) {
sig_stop = 1;
}
-static const u64 k_connection_unauthorized = 0xffffffffffffffff;
-
-static u64_steamid get_connection_authsteamid( SteamNetworkingMessage_t *msg ){
- i64 userdata = SteamAPI_ISteamNetworkingSockets_GetConnectionUserData(
- hSteamNetworkingSockets, msg->m_conn );
+/*
+ * Send message to single client, with authentication checking
+ */
+static void gameserver_send_to_client( i32 client_id,
+ const void *pData, u32 cbData,
+ int nSendFlags ){
+ struct gameserver_client *client = &gameserver.clients[ client_id ];
- return *((u64_steamid *)&userdata);
-}
+ if( !client->steamid )
+ return;
-static void set_connection_authsteamid(HSteamNetConnection con, u64_steamid id){
- i64 userdata = *((i64 *)&id);
-
- SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
- hSteamNetworkingSockets, con, userdata );
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, client->connection,
+ pData, cbData, nSendFlags, NULL );
}
+/*
+ * Send message to all clients if they are authenticated
+ */
static void gameserver_send_to_all( int ignore,
const void *pData, u32 cbData,
int nSendFlags ){
for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
struct gameserver_client *client = &gameserver.clients[i];
- if( (i==ignore) || !client->active )
- continue;
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, client->connection,
- pData, cbData, nSendFlags, NULL );
+ if( i != ignore )
+ gameserver_send_to_client( i, pData, cbData, nSendFlags );
}
}
+static void gameserver_send_version_to_client( int index ){
+ struct gameserver_client *client = &gameserver.clients[index];
+
+ netmsg_version version;
+ version.inetmsg_id = k_inetmsg_version;
+ version.version = NETWORK_SKATERIFT_VERSION;
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, client->connection,
+ &version, sizeof(netmsg_version),
+ k_nSteamNetworkingSend_Reliable, NULL );
+}
+
+/*
+ * handle server update that client #'index' has joined
+ */
static void gameserver_player_join( int index ){
struct gameserver_client *joiner = &gameserver.clients[index];
netmsg_playerjoin join = { .inetmsg_id = k_inetmsg_playerjoin,
- .index = index };
+ .index = index,
+ .steamid = joiner->steamid };
+
gameserver_send_to_all( index, &join, sizeof(join),
k_nSteamNetworkingSend_Reliable );
- /* update the joining user about current connections */
+ /*
+ * update the joining user about current connections and our version
+ */
+ gameserver_send_version_to_client( index );
netmsg_playerusername *username =
alloca( sizeof(netmsg_playerusername) + NETWORK_USERNAME_MAX );
for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
struct gameserver_client *client = &gameserver.clients[i];
- if( (i==index) || !client->active )
+ if( (i == index) || !client->steamid )
continue;
/* join */
netmsg_playerjoin init = { .inetmsg_id = k_inetmsg_playerjoin,
- .index = i };
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, joiner->connection,
- &init, sizeof(init), k_nSteamNetworkingSend_Reliable, NULL );
+ .index = i,
+ .steamid = client->steamid };
+ gameserver_send_to_client( index, &init, sizeof(init),
+ k_nSteamNetworkingSend_Reliable );
/* username */
username->index = i;
NETWORK_USERNAME_MAX,
k_strncpy_always_add_null );
u32 size = sizeof(netmsg_playerusername) + chs + 1;
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, joiner->connection,
- username, size, k_nSteamNetworkingSend_Reliable, NULL );
+ gameserver_send_to_client( index, username, size,
+ k_nSteamNetworkingSend_Reliable );
/* items */
for( int j=0; j<k_netmsg_playeritem_max; j++ ){
item->type_index = j;
item->client = i;
size = sizeof(netmsg_playeritem) + chs + 1;
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, joiner->connection,
- item, size, k_nSteamNetworkingSend_Reliable, NULL );
+ gameserver_send_to_client( index, item, size,
+ k_nSteamNetworkingSend_Reliable );
}
}
}
+/*
+ * Handle server update that player has left
+ */
static void gameserver_player_leave( int index ){
- netmsg_playerjoin leave;
+ if( gameserver.auth_mode == eServerModeAuthentication ){
+ if( !gameserver.clients[ index ].steamid )
+ return;
+ }
+
+ netmsg_playerleave leave;
leave.inetmsg_id = k_inetmsg_playerleave;
leave.index = index;
k_nSteamNetworkingSend_Reliable );
}
-static void new_client_connecting( HSteamNetConnection client ){
+/*
+ * Deletes client at index and disconnects the connection handle if it was
+ * set.
+ */
+static void remove_client( int index ){
+ struct gameserver_client *client = &gameserver.clients[index];
+ if( client->connection ){
+ SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
+ hSteamNetworkingSockets, client->connection, -1 );
+ SteamAPI_ISteamNetworkingSockets_CloseConnection(
+ hSteamNetworkingSockets, client->connection,
+ k_ESteamNetConnectionEnd_Misc_InternalError,
+ NULL, 1 );
+ }
+ memset( client, 0, sizeof(struct gameserver_client) );
+}
+
+/*
+ * Handle incoming new connection and init flags on the steam handle. if the
+ * server is full the userdata (client_id) will be set to -1 on the handle.
+ */
+static void handle_new_connection( HSteamNetConnection conn ){
+ SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
+ hSteamNetworkingSockets, conn, -1 );
+
int index = -1;
- /* TODO: LRU */
for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
if( !gameserver.clients[i].active ){
index = i;
if( index == -1 ){
vg_error( "Server full\n" );
SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, client,
+ hSteamNetworkingSockets, conn,
4500,
NULL, 1 );
return;
}
+ struct gameserver_client *client = &gameserver.clients[index];
EResult accept_status = SteamAPI_ISteamNetworkingSockets_AcceptConnection(
- hSteamNetworkingSockets, client );
+ hSteamNetworkingSockets, conn );
+
if( accept_status == k_EResultOK ){
- vg_success( "Accepted client (id: %u, index: %d)\n", client, index );
- memset( &gameserver.clients[index], 0, sizeof(struct gameserver_client) );
+ vg_success( "Accepted client (id: %u, index: %d)\n", conn, index );
- gameserver.clients[index].active = 1;
- gameserver.clients[index].connection = client;
+ client->active = 1;
+ client->connection = conn;
SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup(
- hSteamNetworkingSockets,
- client, gameserver.client_group );
+ hSteamNetworkingSockets, conn, gameserver.client_group );
- /* Just to be sure */
- set_connection_authsteamid( client, -1 );
- gameserver_player_join( index );
+ SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
+ hSteamNetworkingSockets, conn, index );
}
else{
- vg_warn( "Error accepting client (id: %u)\n", client );
+ vg_warn( "Error accepting connection (id: %u)\n", conn );
SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, client,
+ hSteamNetworkingSockets, conn,
k_ESteamNetConnectionEnd_Misc_InternalError,
NULL, 1 );
- gameserver.clients[index].active = 0;
- gameserver.clients[index].connection = 0;
}
}
vg_info( " %s\n", info->m_debugMsg );
}
-static int gameserver_client_index( HSteamNetConnection hconn ){
- for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
- struct gameserver_client *client = &gameserver.clients[i];
+/*
+ * Get client id of connection handle. Will be -1 if unkown to us either because
+ * the server is full or we already disconnected them
+ */
+static i32 gameserver_conid( HSteamNetConnection hconn ){
+ i64 id = SteamAPI_ISteamNetworkingSockets_GetConnectionUserData(
+ hSteamNetworkingSockets, hconn );
- if( client->active ){
- if( client->connection == hconn ){
- return i;
- }
- }
- }
- return -1;
+ if( (id < 0) || (id >= NETWORK_MAX_PLAYERS) )
+ return -1;
+
+ return id;
}
+/*
+ * Callback for steam connection state change
+ */
static void on_connect_status( CallbackMsg_t *msg ){
SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
vg_info( " Connection status changed for %lu\n", info->m_hConn );
string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
if( info->m_info.m_eState==k_ESteamNetworkingConnectionState_Connecting ){
- new_client_connecting( info->m_hConn );
+ handle_new_connection( info->m_hConn );
}
if( (info->m_info.m_eState ==
k_ESteamNetworkingConnectionState_ClosedByPeer ) ||
(info->m_info.m_eState ==
- k_ESteamNetworkingConnectionState_ProblemDetectedLocally ) ){
+ k_ESteamNetworkingConnectionState_ProblemDetectedLocally ) ||
+ (info->m_info.m_eState ==
+ k_ESteamNetworkingConnectionState_Dead) ||
+ (info->m_info.m_eState ==
+ k_ESteamNetworkingConnectionState_None) )
+ {
+ vg_info( "End reason: %d\n", info->m_info.m_eEndReason );
- int client_id = gameserver_client_index( info->m_hConn );
+ int client_id = gameserver_conid( info->m_hConn );
if( client_id != -1 ){
- struct gameserver_client *client = &gameserver.clients[client_id];
- client->connection = 0;
- client->active = 0;
- gameserver_player_leave(client_id);
+ gameserver_player_leave( client_id );
+ remove_client( client_id );
+ }
+ else {
+ SteamAPI_ISteamNetworkingSockets_CloseConnection(
+ hSteamNetworkingSockets, info->m_hConn, 0, NULL, 0 );
}
+ }
+}
- vg_info( "End reason: %d\n", info->m_info.m_eEndReason );
+static void gameserver_rx_version( SteamNetworkingMessage_t *msg ){
+ netmsg_version *version = msg->m_pData;
+
+ int client_id = gameserver_conid( msg->m_conn );
+ if( client_id == -1 ) {
+ vg_warn( "Recieved version from unkown connection (%u)\n", msg->m_conn );
SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, info->m_hConn, 0, NULL, 0 );
+ hSteamNetworkingSockets, msg->m_conn,
+ k_ESteamNetConnectionEnd_Misc_InternalError,
+ NULL, 1 );
+ return;
+ }
+
+ struct gameserver_client *client = &gameserver.clients[ client_id ];
+
+ if( client->version ){
+ vg_warn( "Already have version for this client (%d conn: %u)",
+ client_id, msg->m_conn );
+ return;
+ }
+
+ client->version = version->version;
+
+ if( client->version != NETWORK_SKATERIFT_VERSION ){
+ gameserver_send_version_to_client( client_id );
+ remove_client( client_id );
+ return;
+ }
+
+ /* this is the sign on point for non-auth servers,
+ * for auth servers it comes at the end of rx_auth
+ */
+ if( gameserver.auth_mode != eServerModeAuthentication ){
+ client->steamid = k_steamid_max;
+ gameserver_player_join( client_id );
}
}
+/*
+ * recieve auth ticket from connection. will only accept it if we've added them
+ * to the client list first.
+ */
static void gameserver_rx_auth( SteamNetworkingMessage_t *msg ){
if( gameserver.auth_mode != eServerModeAuthentication ){
- vg_error( "Running server without authentication. "
- "Connection %u tried to authenticate.\n", msg->m_conn );
+ vg_warn( "Running server without authentication. "
+ "Connection %u tried to authenticate.\n", msg->m_conn );
return;
}
- if( get_connection_authsteamid( msg ) != k_connection_unauthorized ){
- vg_warn( "Already authorized this user but app ticket was sent"
- " again (%u)\n", msg->m_conn );
+ int client_id = gameserver_conid( msg->m_conn );
+ if( client_id == -1 ) {
+ vg_warn( "Recieved auth ticket from unkown connection (%u)\n",
+ msg->m_conn );
+ SteamAPI_ISteamNetworkingSockets_CloseConnection(
+ hSteamNetworkingSockets, msg->m_conn,
+ k_ESteamNetConnectionEnd_Misc_InternalError, NULL, 1 );
+ return;
+ }
+
+ struct gameserver_client *client = &gameserver.clients[ client_id ];
+ if( client->steamid ){
+ vg_warn( "Already authorized this user but another app ticket was sent"
+ " again (%d conn: %u)\n", client_id, msg->m_conn );
+ return;
+ }
+
+ if( client->version == 0 ){
+ vg_error( "Client has not sent their version yet (%u)\n", msg->m_conn );
+ remove_client( client_id );
return;
}
if( msg->m_cbSize < sizeof(netmsg_auth) ){
vg_error( "Malformed auth ticket, too small (%u)\n", msg->m_conn );
+ remove_client( client_id );
return;
}
if( msg->m_cbSize < sizeof(netmsg_auth)+auth->ticket_length ||
auth->ticket_length > 1024 ){
vg_error( "Malformed auth ticket, ticket_length incorrect (%u)\n",
- auth->ticket_length );
+ auth->ticket_length );
+ remove_client( client_id );
return;
}
if( !success ){
vg_error( "Failed to decrypt users ticket (client %u)\n", msg->m_conn );
vg_error( " ticket length: %u\n", auth->ticket_length );
-
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets,
- msg->m_conn, 0, NULL, 1 );
+ remove_client( client_id );
return;
}
if( ctime > expiretime ){
vg_error( "Ticket expired (client %u)\n", msg->m_conn );
-
- /* TODO: Send expired information */
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets,
- msg->m_conn, 0, NULL, 1 );
+ remove_client( client_id );
return;
}
}
vg_success( "User is authenticated! steamid %lu (%u)\n",
steamid.m_unAll64Bits, msg->m_conn );
- set_connection_authsteamid( msg->m_conn, steamid.m_unAll64Bits );
-}
-
-static int inet_require_auth( SteamNetworkingMessage_t *msg ){
- if( gameserver.auth_mode == eServerModeNoAuthentication )
- return 1;
-
- if( get_connection_authsteamid( msg ) == k_connection_unauthorized ){
- vg_warn( "Unauthorized request! Disconnecting client: %u\n",
- msg->m_conn );
-
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets,
- msg->m_conn, 0, NULL, 1 );
-
- return 0;
- }
- else return 1;
+ client->steamid = steamid.m_unAll64Bits;
+ gameserver_player_join( client_id );
}
/*
}
}
+struct db_set_username_thread_data {
+ u64 steamid;
+ char username[ NETWORK_USERNAME_MAX ];
+};
+
+static void gameserver_update_db_username( db_request *db_req ){
+ struct db_set_username_thread_data *inf = (void *)db_req->data;
+
+ if( inf->steamid == k_steamid_max )
+ return;
+
+ int admin = 0;
+ if( inf->steamid == 76561198072130043 )
+ admin = 2;
+
+ db_updateuser( inf->steamid, inf->username, admin );
+}
+
static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
netmsg_blank *tmp = msg->m_pData;
- int client_id = gameserver_client_index( msg->m_conn );
+ int client_id = gameserver_conid( msg->m_conn );
if( client_id == -1 ) return;
+ struct gameserver_client *client = &gameserver.clients[ client_id ];
+
if( tmp->inetmsg_id == k_inetmsg_playerusername ){
if( !packet_minsize( msg, sizeof(netmsg_playerusername)+1 ))
return;
- struct gameserver_client *client = &gameserver.clients[ client_id ];
netmsg_playerusername *src = msg->m_pData;
u32 name_len = network_msgstring( src->name, msg->m_cbSize,
u32 propsize = sizeof(netmsg_playerusername) + chs + 1;
gameserver_send_to_all( client_id, prop, propsize,
k_nSteamNetworkingSend_Reliable );
+
+ /* update database about this */
+ db_request *call = db_alloc_request(
+ sizeof(struct db_set_username_thread_data) );
+ struct db_set_username_thread_data *inf = (void *)call->data;
+ inf->steamid = client->steamid;
+ vg_strncpy( client->username, inf->username,
+ sizeof(inf->username), k_strncpy_always_add_null );
+ call->handler = gameserver_update_db_username;
+ db_send_request( call );
}
else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
/* propogate */
netmsg_playeritem *item = msg->m_pData;
/* record */
- struct gameserver_client *client = &gameserver.clients[ client_id ];
if( item->type_index >= k_netmsg_playeritem_max ){
vg_warn( "Client #%d invalid equip type %u\n",
gameserver_send_to_all( client_id, prop, msg->m_cbSize,
k_nSteamNetworkingSend_Reliable );
}
+ else if( tmp->inetmsg_id == k_inetmsg_chat ){
+ netmsg_chat *chat = msg->m_pData,
+ *prop = alloca( sizeof(netmsg_chat) + NETWORK_MAX_CHAT );
+ prop->inetmsg_id = k_inetmsg_chat;
+ prop->client = client_id;
+
+ u32 l = network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat),
+ prop->msg, NETWORK_MAX_CHAT );
+ vg_info( "[%d]: %s\n", client_id, prop->msg );
+
+ gameserver_send_to_all( client_id, prop, sizeof(netmsg_chat)+l,
+ k_nSteamNetworkingSend_Reliable );
+ }
else {
vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
tmp->inetmsg_id );
static void gameserver_request_respond( enum request_status status,
netmsg_request *res, vg_msg *body,
SteamNetworkingMessage_t *msg ){
- int client_id = gameserver_client_index( msg->m_conn );
+ int client_id = gameserver_conid( msg->m_conn );
u32 len = 0;
- if( status == k_request_status_ok ){
- len = body->len;
-
- vg_success( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
- vg_msg_print( body );
- }
- else{
- vg_warn( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
+ if( body ){
+ len = body->cur.co;
+ vg_low( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
+ vg_msg_print( body, len );
}
res->status = status;
SteamNetworkingMessage_t *msg;
};
+static u32 gameserver_get_current_week(void){
+ return time(NULL) / (7*24*60*60);
+}
+
+static enum request_status gameserver_cat_table(
+ vg_msg *msg,
+ const char *mod, const char *route, u32 week, const char *alias )
+{
+ char table_name[ DB_TABLE_UID_MAX ];
+ if( !db_get_highscore_table_name( mod, route, week, table_name ) )
+ return k_request_status_out_of_memory;
+
+ char buf[512];
+ vg_str q;
+ vg_strnull( &q, buf, 512 );
+ vg_strcat( &q, "SELECT * FROM \"" );
+ vg_strcat( &q, table_name );
+ vg_strcat( &q, "\" ORDER BY time DESC LIMIT 10;" );
+ if( !vg_strgood(&q) )
+ return k_request_status_out_of_memory;
+
+ sqlite3_stmt *stmt = db_stmt( q.buffer );
+ if( !stmt )
+ return k_request_status_database_error;
+
+ vg_msg_frame( msg, alias );
+ for( u32 i=0; i<10; i ++ ){
+ int fc = sqlite3_step( stmt );
+
+ if( fc == SQLITE_ROW ){
+ i32 time = sqlite3_column_int( stmt, 1 );
+ i64 steamid_i64 = sqlite3_column_int64( stmt, 0 );
+ u64 steamid = *((u64 *)&steamid_i64);
+
+ if( steamid == k_steamid_max )
+ continue;
+
+ vg_msg_frame( msg, "" );
+ vg_msg_wkvu32( msg, "time", time );
+ vg_msg_wkvu64( msg, "steamid", steamid );
+
+ char username[32];
+ if( db_getuserinfo( steamid, username, sizeof(username), NULL ) )
+ vg_msg_wkvstr( msg, "username", username );
+ vg_msg_end_frame( msg );
+ }
+ else if( fc == SQLITE_DONE ){
+ break;
+ }
+ else {
+ log_sqlite3( fc );
+ break;
+ }
+ }
+
+ sqlite3_finalize( stmt );
+ vg_msg_end_frame( msg );
+ return k_request_status_ok;
+}
+
static void gameserver_process_user_request( db_request *db_req ){
struct user_request_thread_data *inf = (void *)db_req->data;
SteamNetworkingMessage_t *msg = inf->msg;
- int client_id = gameserver_client_index( msg->m_conn );
+ int client_id = gameserver_conid( msg->m_conn );
if( client_id == -1 ){
SteamAPI_SteamNetworkingMessage_t_Release( msg );
return;
}
+ struct gameserver_client *client = &gameserver.clients[ client_id ];
+
netmsg_request *req = (netmsg_request *)msg->m_pData;
- vg_msg data = {0};
- data.buf = req->q;
- data.len = msg->m_cbSize - sizeof(netmsg_request);
- data.max = data.len;
+ vg_msg data;
+ vg_msg_init( &data, req->q, msg->m_cbSize - sizeof(netmsg_request) );
/* create response packet */
netmsg_request *res = alloca( sizeof(netmsg_request) + 512 );
res->inetmsg_id = k_inetmsg_response;
res->id = req->id;
- vg_msg body = {0};
- body.buf = res->q;
- body.max = 512;
+ vg_msg body;
+ vg_msg_init( &body, res->q, 512 );
- const char *endpoint = vg_msg_seekkvstr( &data, "endpoint", 0 );
+ const char *endpoint = vg_msg_getkvstr( &data, "endpoint" );
if( !endpoint ){
gameserver_request_respond( k_request_status_invalid_endpoint,
}
if( !strcmp( endpoint, "scoreboard" ) ){
- const char *mod = vg_msg_seekkvstr( &data, "mod", 0 );
- const char *route = vg_msg_seekkvstr( &data, "route", 0 );
- u32 week = vg_msg_seekkvu32( &data, "week", 0 );
+ const char *mod = vg_msg_getkvstr( &data, "mod" );
+ const char *route = vg_msg_getkvstr( &data, "route" );
+ u32 week = vg_msg_getkvu32( &data, "week", 0 );
- char table_name[ DB_TABLE_UID_MAX ];
- if( !db_get_highscore_table_name( mod, route, week, table_name ) ){
- gameserver_request_respond( k_request_status_out_of_memory,
- res, NULL, msg );
- return;
+ if( week == NETWORK_LEADERBOARD_CURRENT_WEEK ){
+ gameserver_cat_table( &body, mod, route,
+ gameserver_get_current_week(), "rows_weekly" );
}
+ else if( week == NETWORK_LEADERBOARD_ALLTIME_AND_CURRENT_WEEK ){
+ gameserver_cat_table( &body, mod, route, 0, "rows" );
+ gameserver_cat_table( &body, mod, route,
+ gameserver_get_current_week(), "rows_weekly" );
+ }
+ else
+ gameserver_cat_table( &body, mod, route, week, "rows" );
- char buf[512];
- vg_str q;
- vg_strnull( &q, buf, 512 );
- vg_strcat( &q, "SELECT * FROM \"" );
- vg_strcat( &q, table_name );
- vg_strcat( &q, "\" ORDER BY time DESC LIMIT 10;" );
- if( !vg_strgood(&q) ) {
+ if( body.error != k_vg_msg_error_OK ){
gameserver_request_respond( k_request_status_out_of_memory,
res, NULL, msg );
return;
}
- sqlite3_stmt *stmt = db_stmt( q.buffer );
-
- if( !stmt ){
- gameserver_request_respond( k_request_status_database_error,
+ gameserver_request_respond( k_request_status_ok, res, &body, msg );
+ }
+ else if( !strcmp( endpoint, "setlap" ) ){
+ if( client->steamid == k_steamid_max ){
+ gameserver_request_respond( k_request_status_unauthorized,
res, NULL, msg );
return;
}
- vg_msg_frame( &body, "rows" );
- for( u32 i=0; i<10; i ++ ){
- int fc = sqlite3_step( stmt );
-
- if( fc == SQLITE_ROW ){
- i32 time = sqlite3_column_int( stmt, 1 );
- i64 steamid_i64 = sqlite3_column_int64( stmt, 0 );
- u64 steamid = *((u64 *)&steamid_i64);
-
- vg_msg_frame( &body, "" );
- vg_msg_wkvu32( &body, "time", time );
- vg_msg_wkvu64( &body, "steamid", steamid );
+ const char *mod = vg_msg_getkvstr( &data, "mod" );
+ const char *route = vg_msg_getkvstr( &data, "route" );
+
+ char weekly_table[ DB_TABLE_UID_MAX ],
+ alltime_table[ DB_TABLE_UID_MAX ];
- char username[32];
- if( db_getuserinfo( steamid, username, sizeof(username), NULL ) ){
- vg_msg_wkvstr( &body, "username", username );
- }
+ u32 week = gameserver_get_current_week();
- vg_msg_end_frame( &body );
- }
- else if( fc == SQLITE_DONE ){
- break;
- }
- else {
- log_sqlite3( fc );
- break;
- }
+ if( !db_get_highscore_table_name( mod, route, 0, alltime_table ) ||
+ !db_get_highscore_table_name( mod, route, week, weekly_table ) ){
+ gameserver_request_respond( k_request_status_out_of_memory,
+ res, NULL, msg );
+ return;
}
- sqlite3_finalize( stmt );
- vg_msg_end_frame( &body );
-
- if( body.error != k_vg_msg_error_OK ){
- gameserver_request_respond( k_request_status_out_of_memory,
+ i32 centiseconds = vg_msg_getkvi32( &data, "time", -1 );
+ if( centiseconds < 5*100 ){
+ gameserver_request_respond( k_request_status_client_error,
res, NULL, msg );
return;
}
- gameserver_request_respond( k_request_status_ok, res, &body, msg );
+ db_writeusertime( alltime_table, client->steamid, centiseconds, 1 );
+ db_writeusertime( weekly_table, client->steamid, centiseconds, 1 );
+
+ gameserver_request_respond( k_request_status_ok, res, NULL, msg );
}
else{
gameserver_request_respond( k_request_status_invalid_endpoint,
static void gameserver_rx_300_400( SteamNetworkingMessage_t *msg ){
netmsg_blank *tmp = msg->m_pData;
- int client_id = gameserver_client_index( msg->m_conn );
+ int client_id = gameserver_conid( msg->m_conn );
if( client_id == -1 ){
SteamAPI_SteamNetworkingMessage_t_Release( msg );
return;
else{
if( tmp->inetmsg_id == k_inetmsg_auth )
gameserver_rx_auth( msg );
+ else if( tmp->inetmsg_id == k_inetmsg_version ){
+ gameserver_rx_version( msg );
+ }
else {
vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
tmp->inetmsg_id );
vg_warn( "Running without user authentication.\n" );
}
- if( !SteamGameServer_Init( 0, 27400, 27401,
+ if( !SteamGameServer_Init( 0, NETWORK_PORT, NETWORK_PORT+1,
gameserver.auth_mode, "1.0.0.0" ) ){
vg_error( "SteamGameServer_Init failed\n" );
return 0;
HSteamListenSocket listener;
SteamNetworkingIPAddr localAddr;
SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr );
- localAddr.m_port = 27402;
+ localAddr.m_port = NETWORK_PORT;
listener = SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
hSteamNetworkingSockets, &localAddr, 0, NULL );