lap timing publish and store, username store in db
[carveJwlIkooP6JGAAIwe30JlM.git] / gameserver.c
index 1d67536e314d408f24738a66714128b4d32a45a0..840f9d08a40031a2b3e2111d89e552603535b133 100644 (file)
@@ -321,6 +321,24 @@ static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
    }
 }
 
+struct db_set_username_thread_data {
+   u64 steamid;
+   char username[ NETWORK_USERNAME_MAX ];
+};
+
+static void gameserver_update_db_username( db_request *db_req ){
+   struct db_set_username_thread_data *inf = (void *)db_req->data;
+
+   if( inf->steamid == k_connection_unauthorized )
+      return;
+
+   int admin = 0;
+   if( inf->steamid == 76561198072130043 )
+      admin = 2;
+
+   db_updateuser( inf->steamid, inf->username, admin );
+}
+
 static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
    netmsg_blank *tmp = msg->m_pData;
 
@@ -353,6 +371,16 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
       u32 propsize = sizeof(netmsg_playerusername) + chs + 1;
       gameserver_send_to_all( client_id, prop, propsize,
                               k_nSteamNetworkingSend_Reliable );
+
+      /* update database about this */
+      db_request *call = db_alloc_request( 
+                           sizeof(struct db_set_username_thread_data) );
+      struct db_set_username_thread_data *inf = (void *)call->data;
+      inf->steamid = get_connection_authsteamid( msg );
+      vg_strncpy( client->username, inf->username, 
+                  sizeof(inf->username), k_strncpy_always_add_null );
+      call->handler = gameserver_update_db_username;
+      db_send_request( call );
    }
    else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
       /* propogate */
@@ -405,14 +433,11 @@ static void gameserver_request_respond( enum request_status status,
                                         SteamNetworkingMessage_t *msg ){
    int client_id = gameserver_client_index( msg->m_conn );
    u32 len = 0;
-   if( status == k_request_status_ok ){
+   if( body ){
       len = body->cur.co;
-      vg_success( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
+      vg_low( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
       vg_msg_print( body, len );
    }
-   else{
-      vg_warn( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
-   }
 
    res->status = status;
 
@@ -427,6 +452,10 @@ struct user_request_thread_data {
    SteamNetworkingMessage_t *msg;
 };
 
+static u32 gameserver_get_current_week(void){
+   return time(NULL) / (7*24*60*60);
+}
+
 static void gameserver_process_user_request( db_request *db_req ){
    struct user_request_thread_data *inf = (void *)db_req->data;
    SteamNetworkingMessage_t *msg = inf->msg;
@@ -497,6 +526,9 @@ static void gameserver_process_user_request( db_request *db_req ){
             i64 steamid_i64 = sqlite3_column_int64( stmt, 0 );
             u64 steamid = *((u64 *)&steamid_i64);
 
+            if( steamid == k_connection_unauthorized )
+               continue;
+
             vg_msg_frame( &body, "" );
             vg_msg_wkvu32( &body, "time", time );
             vg_msg_wkvu64( &body, "steamid", steamid );
@@ -528,6 +560,45 @@ static void gameserver_process_user_request( db_request *db_req ){
 
       gameserver_request_respond( k_request_status_ok, res, &body, msg );
    }
+   else if( !strcmp( endpoint, "setlap" ) ){
+      /* TODO: we can change userdata to be the client ID and store that in
+       *       the client structure. it also would save us scanning the 
+       *       client array over and over..? 
+       */
+      u64 steamid = get_connection_authsteamid( msg );
+      if( steamid == k_connection_unauthorized ){
+         gameserver_request_respond( k_request_status_unauthorized,
+                                     res, NULL, msg );
+         return;
+      }
+
+      const char *mod = vg_msg_getkvstr( &data, "mod" );
+      const char *route = vg_msg_getkvstr( &data, "route" );
+      
+      char weekly_table[ DB_TABLE_UID_MAX ],
+           alltime_table[ DB_TABLE_UID_MAX ];
+
+      u32 week = gameserver_get_current_week();
+
+      if( !db_get_highscore_table_name( mod, route, 0, alltime_table ) ||
+          !db_get_highscore_table_name( mod, route, week, weekly_table ) ){
+         gameserver_request_respond( k_request_status_out_of_memory,
+                                     res, NULL, msg );
+         return;
+      }
+
+      i32 centiseconds = vg_msg_getkvi32( &data, "time", -1 );
+      if( centiseconds < 5*100 ){
+         gameserver_request_respond( k_request_status_client_error,
+                                     res, NULL, msg );
+         return;
+      }
+
+      db_writeusertime( alltime_table, steamid, centiseconds, 1 );
+      db_writeusertime( weekly_table, steamid, centiseconds, 1 );
+
+      gameserver_request_respond( k_request_status_ok, res, NULL, msg );
+   }
    else{
       gameserver_request_respond( k_request_status_invalid_endpoint,
                                   res, NULL, msg );