prop->msg, NETWORK_MAX_CHAT );
vg_info( "[%d]: %s\n", client_id, prop->msg );
- gameserver_send_to_all( client_id, prop, sizeof(netmsg_chat)+l,
+ gameserver_send_to_all( client_id, prop, sizeof(netmsg_chat)+l+1,
k_nSteamNetworkingSend_Reliable );
}
else {