board pose
[carveJwlIkooP6JGAAIwe30JlM.git] / gameserver.c
index 00c39f3013d9db8a3744281583206344d645e183..6965eead8997060c33875f8ee9ab39d6b7a1dc23 100644 (file)
@@ -348,7 +348,7 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
                                            
       prop->inetmsg_id = k_inetmsg_playerusername;
       prop->index = client_id;
-      u32 chs = vg_strncpy( client->username, prop->name, name_len,
+      u32 chs = vg_strncpy( client->username, prop->name, NETWORK_USERNAME_MAX,
                             k_strncpy_always_add_null );
 
       vg_info( "client #%d changed name to: %s [%s]\n", client_id, 
@@ -367,14 +367,32 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
                               k_nSteamNetworkingSend_Unreliable );
    }
    else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
-      netmsg_playeritem *item = alloca(msg->m_cbSize);
-      memcpy( item, msg->m_pData, msg->m_cbSize );
-      item->client = client_id;
+      netmsg_playeritem *item = msg->m_pData;
 
-      vg_info( "Client #%u equiped: [%u] %s\n", 
-               item->client, item->type, item->uid );
+      /* record */
+      struct gameserver_client *client = &gameserver.clients[ client_id ];
 
-      gameserver_send_to_all( client_id, item, msg->m_cbSize, 
+      if( item->type == k_addon_type_board ){
+         network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem),
+                            client->item_board, ADDON_UID_MAX );
+      }
+      else if( item->type == k_addon_type_player ){
+         network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem),
+                            client->item_player, ADDON_UID_MAX );
+      }
+      else {
+         vg_warn( "Client #%d invalid equip type %u\n", 
+                  client_id, (u32)item->type );
+         return;
+      }
+      vg_info( "Client #%d equiped: [%u] %s\n", 
+               item->client, item->type, item->uid );
+                           
+      /* propogate */
+      netmsg_playeritem *prop = alloca(msg->m_cbSize);
+      memcpy( prop, msg->m_pData, msg->m_cbSize );
+      prop->client = client_id;
+      gameserver_send_to_all( client_id, prop, msg->m_cbSize, 
                               k_nSteamNetworkingSend_Reliable );
    }
 }