volatile sig_atomic_t sig_stop;
#include "gameserver.h"
-#include "highscores.c"
#include "vg/vg_opt.h"
#include "network_common.h"
#include "gameserver_db.h"
basic->sound_effects = 0;
struct gameserver_client *c0 = &gameserver.clients[client_id];
- c0->instance = frame->instance_id;
+ c0->instance = frame->flags & NETMSG_PLAYERFRAME_INSTANCE_ID;
for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
if( i == client_id )