volatile sig_atomic_t sig_stop;
-static void inthandler( int signum ) {
- sig_stop = 1;
-}
-
#include "gameserver.h"
#include "highscores.c"
#include "servermonitor_server.c"
#include "vg/vg_opt.h"
#include "network_common.h"
+#include "gameserver_db.h"
+#include "vg/vg_m.h"
+
+static void inthandler( int signum ) {
+ sig_stop = 1;
+}
static const u64 k_connection_unauthorized = 0xffffffffffffffff;
username, size, k_nSteamNetworkingSend_Reliable, NULL );
/* items */
- chs = vg_strncpy( client->item_player, item->uid, ADDON_UID_MAX,
- k_strncpy_always_add_null );
- item->type = k_addon_type_player;
- size = sizeof(netmsg_playeritem) + chs + 1;
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, joiner->connection,
- item, size, k_nSteamNetworkingSend_Reliable, NULL );
-
- chs = vg_strncpy( client->item_board, item->uid, ADDON_UID_MAX,
- k_strncpy_always_add_null );
- item->type = k_addon_type_board;
- size = sizeof(netmsg_playeritem) + chs + 1;
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, joiner->connection,
- item, size, k_nSteamNetworkingSend_Reliable, NULL );
+ for( int j=0; j<k_netmsg_playeritem_max; j++ ){
+ chs = vg_strncpy( client->items[j], item->uid, ADDON_UID_MAX,
+ k_strncpy_always_add_null );
+ item->type_index = j;
+ item->client = i;
+ size = sizeof(netmsg_playeritem) + chs + 1;
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, joiner->connection,
+ item, size, k_nSteamNetworkingSend_Reliable, NULL );
+ }
}
}
hSteamNetworkingSockets, client );
if( accept_status == k_EResultOK ){
vg_success( "Accepted client (id: %u, index: %d)\n", client, index );
+ memset( &gameserver.clients[index], 0, sizeof(struct gameserver_client) );
gameserver.clients[index].active = 1;
gameserver.clients[index].connection = client;
prop->inetmsg_id = k_inetmsg_playerusername;
prop->index = client_id;
- u32 chs = vg_strncpy( client->username, prop->name, name_len,
+ u32 chs = vg_strncpy( client->username, prop->name, NETWORK_USERNAME_MAX,
k_strncpy_always_add_null );
- vg_info( "client #%d changed name to: %s\n", client_id,
- client->username );
+ vg_info( "client #%d changed name to: %s\n", client_id, prop->name );
u32 propsize = sizeof(netmsg_playerusername) + chs + 1;
gameserver_send_to_all( client_id, prop, propsize,
k_nSteamNetworkingSend_Unreliable );
}
else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
- netmsg_playeritem *item = alloca(msg->m_cbSize);
- memcpy( item, msg->m_pData, msg->m_cbSize );
- item->client = client_id;
+ netmsg_playeritem *item = msg->m_pData;
- vg_info( "Client #%u equiped: [%u] %s\n",
- item->client, item->type, item->uid );
+ /* record */
+ struct gameserver_client *client = &gameserver.clients[ client_id ];
- gameserver_send_to_all( client_id, item, msg->m_cbSize,
+ if( item->type_index >= k_netmsg_playeritem_max ){
+ vg_warn( "Client #%d invalid equip type %u\n",
+ client_id, (u32)item->type_index );
+ return;
+ }
+
+ char *dest = client->items[ item->type_index ];
+
+ network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem),
+ dest, ADDON_UID_MAX );
+
+ vg_info( "Client #%d equiped: [%s] %s\n",
+ client_id,
+ (const char *[]){[k_netmsg_playeritem_board]="board",
+ [k_netmsg_playeritem_player]="player",
+ [k_netmsg_playeritem_world0]="world0",
+ [k_netmsg_playeritem_world1]="world1"
+ }[item->type_index], item->uid );
+
+ /* propogate */
+ netmsg_playeritem *prop = alloca(msg->m_cbSize);
+ memcpy( prop, msg->m_pData, msg->m_cbSize );
+ prop->client = client_id;
+ gameserver_send_to_all( client_id, prop, msg->m_cbSize,
k_nSteamNetworkingSend_Reliable );
}
}
-#if 0
-static void on_inet_score_request( SteamNetworkingMessage_t *msg ){
- if( !inet_require_auth(msg) ) return;
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, msg->m_conn,
- &scoreboard_client_data, sizeof(netmsg_scoreboard),
- k_nSteamNetworkingSend_Reliable, NULL );
-}
-
-static void on_inet_set_nickname( SteamNetworkingMessage_t *msg ){
- if(!inet_require_auth(msg)) return;
-
- u64_steamid steamid = get_connection_authsteamid(msg);
- netmsg_set_nickname *setnick = msg->m_pData;
- if( msg->m_cbSize < sizeof(netmsg_set_nickname) ){
- vg_warn( "Invalid nickname request from client: %u, steamid: %lu\n",
- msg->m_conn, steamid );
- return;
- }
-
- highscore_set_user_nickname( steamid, setnick->nickname );
-}
-
-static void on_inet_set_score( SteamNetworkingMessage_t *msg ){
- if(!inet_require_auth(msg)) return;
-
- u64_steamid steamid = get_connection_authsteamid(msg);
-
- if( msg->m_cbSize < sizeof(netmsg_set_score) ){
- vg_warn( "Invalid set score post from client: %u, steamid: %lu\n",
- msg->m_conn, steamid );
- return;
- }
-
- netmsg_set_score *info = msg->m_pData;
-
- if( msg->m_cbSize < sizeof(netmsg_set_score) +
- sizeof(struct netmsg_score_record)*info->record_count ){
- vg_warn( "Malformed set score post from client: %u, steamid: %lu\n",
- msg->m_conn, steamid );
- return;
- }
-
- for( int i=0; i<info->record_count; i++ ){
- highscore_record temp;
- temp.trackid = info->records[i].trackid;
- temp.datetime = time(NULL);
- temp.playerid = steamid;
- temp.points = info->records[i].points;
- temp.time = info->records[i].time;
-
- highscores_push_record( &temp );
- }
-}
-#endif
-
static void poll_connections(void){
SteamNetworkingMessage_t *messages[32];
int len;
else{
if( tmp->inetmsg_id == k_inetmsg_auth )
gameserver_rx_auth( msg );
-#if 0
- else if( tmp->inetmsg_id == k_inetmsg_scores_request )
- on_inet_score_request( msg );
- else if( tmp->inetmsg_id == k_inetmsg_set_nickname )
- on_inet_set_nickname( msg );
- else if( tmp->inetmsg_id == k_inetmsg_set_score )
- on_inet_set_score( msg );
- else if( tmp->inetmsg_id == k_inetmsg_playerframe )
- on_inet_playerframe( msg );
-#endif
else {
vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
tmp->inetmsg_id );
}
}
-
SteamAPI_SteamNetworkingMessage_t_Release( msg );
}
}
return s / 0.01;
}
-static void generate_boards(void){
- FILE *fp = fopen( "www/html/srhighscores.txt", "w" );
-
- if( !fp ){
- vg_error( "Can't write boards to www/html/srhighscores.txt\n" );
- return;
- }
-
- for( int i=0; i<vg_list_size(track_infos); i++ ){
- struct netmsg_board *board = &scoreboard_client_data.boards[i];
-
- highscores_board_generate( board->data, i, 10 );
- highscores_board_printf( fp, board->data, 10 );
+static void test_runner( db_request *req ){
+ vg_warn( "RUNNER\n" );
+ char table[DB_TABLE_UID_MAX];
+ if( db_get_highscore_table_name( "sr003-local-mp_mtzero",
+ "megapark-yellow", 302, table ) ){
+ if( db_writeusertime( table, 76561198072130043, 232, 1 ) ){
+ vg_success( "Written time\n" );
+ i32 v = db_readusertime( table, 76561198072130043 );
+ vg_success( "Returned time: %u\n", v );
+ }
}
-
- fclose( fp );
}
int main( int argc, char *argv[] ){
while( vg_argp( argc, argv ) ){
if( vg_long_opt( "noauth" ) )
gameserver.auth_mode = eServerModeNoAuthentication;
+
+ /* TODO: Options to override, ammend, remove etc */
}
- /* TODO: Options to override, ammend, remove etc */
-
vg_set_mem_quota( 80*1024*1024 );
vg_alloc_quota();
- highscores_init( 250000, 10000 );
-
- if( !highscores_read() )
- highscores_create_db();
+ db_init();
+ db_request *req = db_alloc_request(0);
+ if( req ){
+ req->handler = test_runner;
+ db_send_request(req);
+ }
- steamworks_ensure_txt( "2103940" );
+ monitor_start_server(); /* UNIX socket monitor */
+ /* steamworks init
+ * --------------------------------------------------------------- */
+ steamworks_ensure_txt( "2103940" );
if( gameserver.auth_mode == eServerModeAuthentication ){
if( !vg_load_steam_symetric_key( "application_key",
gameserver.app_symmetric_key )){
SteamAPI_ManualDispatch_Init();
HSteamPipe hsteampipe = SteamGameServer_GetHSteamPipe();
-
- //hSteamHTTP = SteamAPI_SteamGameServerHTTP();
hSteamNetworkingSockets =
SteamAPI_SteamGameServerNetworkingSockets_SteamAPI();
- /*
- * Server code
- */
-
steam_register_callback( k_iSteamNetAuthenticationStatus, on_auth_status );
steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
on_connect_status );
/*
* Create a listener
*/
-
HSteamListenSocket listener;
SteamNetworkingIPAddr localAddr;
SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr );
last_scoreboard_gen = 0,
last_monitor_heartbeat = 0;
- generate_boards();
- monitor_start_server();
-
while( !sig_stop ){
monitor_event_loop();
steamworks_event_loop( hsteampipe );
monitor_heartbeat();
}
- if( server_ticks > last_scoreboard_gen + seconds_to_server_ticks(60.0) ){
- last_scoreboard_gen = server_ticks;
- generate_boards();
- }
-
- if( server_ticks > last_record_save + seconds_to_server_ticks(10.0*60.0)){
- last_record_save = server_ticks;
- highscores_serialize_all();
- }
+ if( db_killed() )
+ break;
}
- highscores_serialize_all();
-
SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( hSteamNetworkingSockets,
gameserver.client_group );
SteamAPI_ISteamNetworkingSockets_CloseListenSocket(
vg_info( "Shutting down\n..." );
SteamGameServer_Shutdown();
+ db_free();
return 0;
}