#include "skaterift.h"
+#include "player.h"
+#include "player_render.h"
+#include "player_replay.h"
#include "input.h"
-static void freecam_preupdate(void){
- camera *cam = &skaterift.replay_freecam;
+void freecam_preupdate(void)
+{
+ vg_camera *cam = &player_replay.replay_freecam;
v3f angles;
v3_copy( cam->angles, angles );
player_look( angles, 1.0f );
v3f d;
v3_sub( angles, cam->angles, d );
- v3_muladds( skaterift.freecam_w, d, 20.0f, skaterift.freecam_w );
- v3_muls( skaterift.freecam_w, decay, skaterift.freecam_w );
- v3_muladds( cam->angles, skaterift.freecam_w, vg.time_frame_delta,
+ v3_muladds( player_replay.freecam_w, d, 20.0f, player_replay.freecam_w );
+ v3_muls( player_replay.freecam_w, decay, player_replay.freecam_w );
+ v3_muladds( cam->angles, player_replay.freecam_w, vg.time_frame_delta,
cam->angles );
cam->angles[1] = vg_clampf( cam->angles[1], -VG_PIf*0.5f,VG_PIf*0.5f);
- camera_update_transform( cam );
+ vg_camera_update_transform( cam );
v3f lookdir = { 0.0f, 0.0f, -1.0f },
sidedir = { 1.0f, 0.0f, 0.0f };
joystick_state( k_srjoystick_steer, input );
v2_muls( input, vg.time_frame_delta*6.0f*20.0f, input );
- v3_muladds( skaterift.freecam_v, lookdir, -input[1],
- skaterift.freecam_v );
- v3_muladds( skaterift.freecam_v, sidedir, input[0],
- skaterift.freecam_v );
+ v3_muladds( player_replay.freecam_v, lookdir, -input[1],
+ player_replay.freecam_v );
+ v3_muladds( player_replay.freecam_v, sidedir, input[0],
+ player_replay.freecam_v );
- v3_muls( skaterift.freecam_v, decay, skaterift.freecam_v );
+ v3_muls( player_replay.freecam_v, decay, player_replay.freecam_v );
v3_muladds( cam->pos,
- skaterift.freecam_v, vg.time_frame_delta, cam->pos );
-}
-
-static int freecam_cmd( int argc, const char *argv[] ){
- if( argc ){
- skaterift.freecam = atoi(argv[0]);
-
- if( skaterift.freecam ){
- camera_copy( &skaterift.cam, &skaterift.replay_freecam );
- }
- }
- return 0;
+ player_replay.freecam_v, vg.time_frame_delta, cam->pos );
}