#include "shaders/scene_font.h"
#include "world_render.h"
#include "depth_compare.h"
+#include "vg/vg_tex.h"
+#include <string.h>
enum efont_SRglyph{
k_SRglyph_end = 0x00, /* control characters */
k_SRglyph_kbm_return = 0xa2,
k_SRglyph_kbm_escape = 0xa3,
k_SRglyph_kbm_mousemove = 0xa4,
+
+#if 0
k_SRglyph_vg_ret = 0xa5,
k_SRglyph_vg_link = 0xa6,
k_SRglyph_vg_square = 0xa7,
k_SRglyph_vg_triangle = 0xa8,
k_SRglyph_vg_circle = 0xa9
+#endif
};
typedef struct font3d font3d;
shader_scene_font_uTexGarbage(0);
shader_scene_font_uTexMain(1);
- shader_scene_font_uPv( skaterift.cam.mtx.pv );
+ shader_scene_font_uPv( g_render.cam.mtx.pv );
shader_scene_font_uTime( vg.time );
WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, scene_font );
bind_terrain_noise();
- shader_scene_font_uCamera( skaterift.cam.transform[3] );
+ shader_scene_font_uCamera( g_render.cam.transform[3] );
}
mesh_bind( &font->mesh );
}