if( !c0 ) break;
ent_glyph *glyph0 = font3d_glyph( render->font, render->variant_id, c0 ),
- *glyph1;
+ *glyph1 = NULL;
/* multibyte characters */
if( c0 >= 1 && c0 < k_SRglyph_ascii_min ){
float font3d_simple_draw( font3d *font, u32 variant_id, const char *text,
camera *cam, m4x3f transform )
{
+ if( !text ) return 0.0f;
+
struct font3d_render render;
font3d_begin( font, variant_id, cam, transform, &render );
render.u8pch = (u8*)text;
VG_STATIC
float font3d_string_width( font3d *font, u32 variant_id, const char *text )
{
+ if( !text ) return 0.0f;
float width = 0.0f;
for( int i=0;; i++ ){
u32 c = text[i];