shader_model_font_uMdl( transform );
}
else if( render->shader == k_font_shader_world ){
-
-
- vg_info( "-----\n" );
- for( int i=0; i<4; i++ ){
- vg_info( PRINTF_v4f( prev_mtx[i] ) );
- }
-
shader_scene_font_uPvmPrev( prev_mtx );
shader_scene_font_uMdl( transform );
}