vg_linear_clear( vg_mem.scratch );
mdl_array_ptr fonts;
- mdl_load_array( &font->mdl, &fonts, "ent_font", vg_mem.scratch );
+ MDL_LOAD_ARRAY( &font->mdl, &fonts, ent_font, vg_mem.scratch );
font->info = *((ent_font *)mdl_arritm(&fonts,0));
- mdl_load_array( &font->mdl, &font->font_variants, "ent_font_variant", alloc);
- mdl_load_array( &font->mdl, &font->glyphs, "ent_glyph", alloc );
+ MDL_LOAD_ARRAY( &font->mdl, &font->font_variants, ent_font_variant, alloc);
+ MDL_LOAD_ARRAY( &font->mdl, &font->glyphs, ent_glyph, alloc );
vg_linear_clear( vg_mem.scratch );
void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
mdl_fread_pack_file( &font->mdl, &tex0->file, data );
- mdl_async_load_glmesh( &font->mdl, &font->mesh );
+ mdl_async_load_glmesh( &font->mdl, &font->mesh, NULL );
vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
&font->texture );