input update 1
[carveJwlIkooP6JGAAIwe30JlM.git] / font.h
diff --git a/font.h b/font.h
index a7826f504926038f09b7c17e7766d63fe1a47a4b..82af99a5126d81798def08996bc3679ac53c89bd 100644 (file)
--- a/font.h
+++ b/font.h
@@ -8,8 +8,12 @@
 
 
 enum efont_SRglyph{
-   k_SRglyph_end           = 0,  /* control characters */
-   k_SRglyph_ctrl_variant  = 1,
+   k_SRglyph_end           = 0x00, /* control characters */
+   k_SRglyph_ctrl_variant  = 0x01,
+   k_SRglyph_ctrl_size     = 0x02, /* normalized 0-1 */
+   k_SRglyph_ctrl_center   = 0x03, /* useful when text is scaled down */
+   k_SRglyph_ctrl_baseline = 0x04, /* . */
+   k_SRglyph_ctrl_top      = 0x05, /* . */
    k_SRglyph_mod_circle    = 0x1e, /* surround and center next charater */
    k_SRglyph_mod_square    = 0x1f, /* surround and center next character */
    k_SRglyph_ascii_min     = 0x20, /* standard ascii */
@@ -20,8 +24,8 @@ enum efont_SRglyph{
    k_SRglyph_ps4_cross     = 0x82,
    k_SRglyph_xb1_x         = 0x83,/* xbox buttons */
    k_SRglyph_xb1_y         = 0x84,
-   k_SRglyph_xb1_b         = 0x85,
-   k_SRglyph_xb1_a         = 0x86,
+   k_SRglyph_xb1_a         = 0x85,
+   k_SRglyph_xb1_b         = 0x86,
    k_SRglyph_gen_ls        = 0x87,/* generic gamepad */
    k_SRglyph_gen_lsh       = 0x88,
    k_SRglyph_gen_lsv       = 0x89,
@@ -48,7 +52,8 @@ enum efont_SRglyph{
    k_SRglyph_kbm_shift     = 0x9e,/* modifiers */
    k_SRglyph_kbm_ctrl      = 0x9f,
    k_SRglyph_kbm_alt       = 0xa0,
-   k_SRglyph_kbm_space     = 0xa1
+   k_SRglyph_kbm_space     = 0xa1,
+   k_SRglyph_kbm_return    = 0xa2
 };
 
 typedef struct font3d font3d;
@@ -86,7 +91,7 @@ VG_STATIC void font3d_load( font3d *font, const char *mdl_path, void *alloc )
 
    mdl_async_load_glmesh( &font->mdl, &font->mesh );
    vg_tex2d_load_qoi_async( data, tex0->file.pack_size, 
-                            VG_TEX2D_NEAREST|VG_TEX2D_REPEAT|VG_TEX2D_NOMIP,
+                            VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
                             &font->texture );
 
    mdl_close( &font->mdl );
@@ -137,8 +142,8 @@ VG_STATIC
 float font3d_simple_draw( font3d *font, u32 variant_id, const char *text, 
                          camera *cam, m4x3f transform )
 {
-   v3f offset;
-   v3_zero( offset );
+   v4f offset;
+   q_identity( offset );
 
    m4x4f prev_mtx;
 
@@ -150,50 +155,66 @@ float font3d_simple_draw( font3d *font, u32 variant_id, const char *text,
 
    const u8 *u8str = (u8*)text;
 
-   for( int i=0;; i++ ){
-      u32 c = u8str[i];
-      if(!c) break;
+   for( u32 i=0;; i++ ){
+      u32 c0 = u8str[i],
+          c1;
+
+      if( !c0 ) break;
+
+      ent_glyph *glyph0 = font3d_glyph( font, variant_id, c0 ),
+                *glyph1;
+
+      /* multibyte characters */
+      if( c0 >= 1 && c0 < k_SRglyph_ascii_min ){
+         c1 = u8str[i+1];
+         if( !c1 ) break;
+         glyph1 = font3d_glyph( font, variant_id, c1 );
+      }
 
-      if( c == k_SRglyph_ctrl_variant ){
-         variant_id = u8str[i+1];
+      if( c0 == k_SRglyph_ctrl_variant ){
+         variant_id = c1;
+         i ++;
+         continue;
+      }
+      else if( c0 == k_SRglyph_ctrl_size ){
+         offset[3] = (float)c1 * (1.0f/255.0f);
+         i ++;
+         continue;
+      }
+      else if( c0 == k_SRglyph_ctrl_baseline ){
+         offset[1] = 0.0f;
+         continue;
+      }
+      else if( c0 == k_SRglyph_ctrl_center ){
+         if( glyph1 )
+            offset[1] = (glyph1->size[1] - glyph1->size[1]*offset[3]) * 0.5f;
+         continue;
+      }
+      else if( c0 == k_SRglyph_ctrl_top ){
+         if( glyph1 )
+            offset[1] = glyph1->size[1] - glyph1->size[1]*offset[3];
          continue;
       }
 
-      ent_glyph *glyph = font3d_glyph( font, variant_id, c );
-      if( !glyph ) continue;
+      if( !glyph0 ) continue;
+
+      if( glyph1 && (c0 == k_SRglyph_mod_square || c0 == k_SRglyph_mod_circle)){
+         v4f v0;
+         v2_sub( glyph0->size, glyph1->size, v0 );
+         v2_muladds( offset, v0, -0.5f, v0 );
+         v0[2] = offset[2];
+         v0[3] = offset[3];
 
-      if( glyph->indice_count ){
-         if( c == k_SRglyph_mod_square || c == k_SRglyph_mod_circle ){
-            u32 c1 = u8str[i+1];
-            if( c1 == '\0' ) break;
-
-            ent_glyph *glyph1 = font3d_glyph( font, variant_id, c1 );
-
-            if( glyph1 ){
-               if( glyph1->indice_count ){
-                  v3f v0;
-                  v2_sub( glyph->size, glyph1->size, v0 );
-                  v2_muladds( offset, v0, -0.5f, v0 );
-                  v0[2] = 0.0f;
-
-                  shader_model_font_uOffset( v0 );
-                  mesh_drawn( glyph->indice_start, glyph->indice_count );
-                  
-                  shader_model_font_uOffset( offset );
-                  mesh_drawn( glyph1->indice_start, glyph1->indice_count );
-                  offset[0] += glyph1->size[0];
-               }
-            }
-
-            i ++;
-            continue;
-         }
-         else{
-            shader_model_font_uOffset( offset );
-            mesh_drawn( glyph->indice_start, glyph->indice_count );
-         }
+         shader_model_font_uOffset( v0 );
+         mesh_drawn( glyph0->indice_start, glyph0->indice_count );
+         continue;
       }
-      offset[0] += glyph->size[0];
+      else{
+         shader_model_font_uOffset( offset );
+         mesh_drawn( glyph0->indice_start, glyph0->indice_count );
+      }
+
+      offset[0] += glyph0->size[0]*offset[3];
    }
 
    return offset[0];