first tile rendering
[vg.git] / fishladder.c
diff --git a/fishladder.c b/fishladder.c
deleted file mode 100644 (file)
index e93d666..0000000
+++ /dev/null
@@ -1,58 +0,0 @@
-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-
-//#define VG_STEAM
-#include "vg/vg.h"
-
-SHADER_DEFINE( colour_shader, 
-
-       // VERTEX
-       "layout (location=0) in vec3 a_co;"
-       "uniform mat4 uPvm;"
-       ""
-       "void main()"
-       "{"
-       "       vec4 vert_pos = uPvm * vec4( a_co, 1.0 );"
-       "       gl_Position = vert_pos;"
-       "}",
-       
-       // FRAGMENT
-       "out vec4 FragColor;"
-       "uniform vec4 uColour;"
-       ""
-       "void main()"
-       "{"
-       "       FragColor = uColour;"
-       "}"
-       ,
-       UNIFORMS({ "uPvm", "uColour" })
-)
-
-int main( int argc, char *argv[] )
-{
-       vg_init( argc, argv, "FishLadder" );
-}
-
-void vg_start(void)
-{
-       SHADER_INIT( colour_shader );
-}
-
-void vg_update(void)
-{
-
-}
-
-void vg_render(void)
-{
-       
-}
-
-void vg_ui(void)
-{
-       
-}
-
-void vg_free(void)
-{
-       
-}