dont remember
[carveJwlIkooP6JGAAIwe30JlM.git] / example_client.c
diff --git a/example_client.c b/example_client.c
deleted file mode 100644 (file)
index d6a08a3..0000000
+++ /dev/null
@@ -1,252 +0,0 @@
-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-
-#define _DEFAULT_SOURCE
-#include <unistd.h>
-#include <signal.h>
-
-#define VG_SERVER
-#include "vg/vg.h"
-#include "vg/vg_steam.h"
-#include "vg/vg_steam_networking.h"
-#include "vg/vg_steam_auth.h"
-#include "/home/harry/Documents/carve/network_msg.h"
-
-volatile sig_atomic_t sig_stop;
-
-void inthandler( int signum ) 
-{
-   sig_stop = 1;
-}
-
-/* 
- * Runtime connection stuff
- */
-
-static u8 steam_app_ticket[ 1024 ];
-static u32 steam_app_ticket_length;
-
-static HSteamNetConnection cremote;
-static ESteamNetworkingConnectionState cremote_state = 
-     k_ESteamNetworkingConnectionState_None;
-
-/*
- * Steam API
- */
-void *hSteamNetworkingSockets,
-     *hSteamUser;
-
-static void scores_update(void);
-
-static void handle_steam_callback( CallbackMsg_t *msg )
-{
-   if( msg->m_iCallback == k_iSteamNetConnectionStatusChangedCallBack )
-   {
-      SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
-      vg_info( "  Connection status changed for %lu\n", info->m_hConn );
-
-      vg_info( "  %s -> %s\n", 
-            string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
-            string_ESteamNetworkingConnectionState(info->m_eOldState) );
-
-      if( info->m_hConn == cremote )
-      {
-         cremote_state = info->m_info.m_eState;
-         if( info->m_info.m_eState ==
-               k_ESteamNetworkingConnectionState_Connected )
-         {
-            vg_success("  Connected to remote server\n");
-            scores_update();
-         }
-      }
-      else
-      {
-         vg_warn( "  Recieved signal from unkown connection\n" );
-      }
-   }
-}
-
-static void on_auth_ticket_recieved( void *result, void *context )
-{
-   EncryptedAppTicketResponse_t *response = result;
-
-   if( response->m_eResult == k_EResultOK )
-   {
-      vg_info( "  New app ticket ready\n" );
-   }
-   else
-   {
-      vg_warn( "  Could not request new encrypted app ticket (%u)\n",
-                  response->m_eResult );
-   }
-
-   if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser, 
-            steam_app_ticket,
-            vg_list_size(steam_app_ticket),
-            &steam_app_ticket_length ))
-   {
-      vg_success( "  Loaded app ticket (%u bytes)\n", steam_app_ticket_length );
-   }
-   else
-   {
-      vg_error( "  No ticket availible\n" );
-      steam_app_ticket_length = 0;
-   }
-}
-
-static void request_auth_ticket(void)
-{
-   /* 
-    * TODO Check for one thats cached on the disk and load it.
-    * This might be OK though because steam seems to cache the result 
-    */
-
-   vg_info( "Requesting new authorization ticket\n" );
-   steam_async *call = steam_new_async();
-   call->data = NULL;
-   call->p_handler = on_auth_ticket_recieved;
-   call->id =  SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, 
-                                                              NULL, 0 );
-}
-
-static void server_connect(void)
-{
-   /* Connect to server if not connected */
-   
-   SteamNetworkingIPAddr remoteAddr;
-
-#define USE_LOCALHOST
-#ifdef USE_LOCALHOST
-   SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost( &remoteAddr, 27402 );
-#else
-   const char *server_lon1 = "46.101.34.155:27402";
-   SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lon1 );
-#endif
-
-   char buf[256];
-   SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
-   vg_info( "connect to: %s\n", buf );
-
-   cremote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress( 
-                  hSteamNetworkingSockets, &remoteAddr, 0, NULL );
-}
-
-static void scores_update(void)
-{
-   vg_log( "scores_update()\n" );
-
-   if( cremote_state == k_ESteamNetworkingConnectionState_Connected )
-   {
-      /*
-       * request updated scores
-       */
-      netmsg_scores_request req;
-      req.inetmsg_id = k_inetmsg_scores_request;
-
-      SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
-            hSteamNetworkingSockets, cremote, &req, 
-            sizeof(netmsg_scores_request),
-            k_nSteamNetworkingSend_Reliable, NULL );
-   }
-   else
-   {
-      /* 
-       * if we are not connected, make a connection to the server and then in 
-       * the future this function will be called again when it is connected 
-       */
-      server_connect();
-   }
-}
-
-static void poll_connection(void)
-{
-   SteamNetworkingMessage_t *messages[32];
-   int len;
-
-   while(1)
-   {
-      len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
-            hSteamNetworkingSockets, cremote, messages, vg_list_size(messages));
-
-      if( len <= 0 )
-         return;
-
-      for( int i=0; i<len; i++ )
-      {
-         SteamNetworkingMessage_t *msg = messages[i];
-
-         if( msg->m_cbSize < sizeof(netmsg_blank) )
-         {
-            vg_warn( "Discarding message (too small: %d)\n", 
-                  msg->m_cbSize );
-            continue;
-         }
-
-         netmsg_blank *tmp = msg->m_pData;
-         if( tmp->inetmsg_id == k_inetmsg_scores_info )
-         {
-            netmsg_scores_info *info = msg->m_pData;
-            vg_log( "Recieved %u score records\n", info->record_count );
-
-            SteamAPI_ISteamNetworkingSockets_CloseConnection(
-                  hSteamNetworkingSockets, cremote, 0, NULL, 1 );
-            cremote_state = k_ESteamNetworkingConnectionState_None;
-         }
-
-         SteamAPI_SteamNetworkingMessage_t_Release( msg );
-      }
-   }
-}
-
-static u64 in_server_ticks( double seconds )
-{
-   return (u64)(seconds / 0.1);
-}
-
-int main( int argc, char *argv[] )
-{
-   signal( SIGINT, inthandler );
-
-   if( !SteamAPI_Init() )
-   {
-      vg_error( "Steamworks failed to initialize\n" );
-      return 0;
-   }
-
-   SteamAPI_ManualDispatch_Init();
-   HSteamPipe hsteampipe = SteamAPI_GetHSteamPipe();
-   vg_success( "Steamworks API running\n" );
-   
-   /* Connect interfaces */
-   hSteamNetworkingSockets = SteamAPI_SteamNetworkingSockets_SteamAPI();
-   hSteamUser = SteamAPI_SteamUser();
-   
-   request_auth_ticket();
-
-   /* TODO: Request current scores */
-
-#if 0
-
-#endif
-
-   u64 server_ticks = 8000, last_update = 0;
-
-   while( !sig_stop )
-   {
-      steamworks_event_loop( hsteampipe, handle_steam_callback );
-      poll_connection();
-
-      usleep(100000);
-      server_ticks ++;
-
-      if( server_ticks > (last_update + in_server_ticks(60.0)) )
-      {
-         last_update = server_ticks;
-         scores_update();
-      }
-   }
-
-   vg_info( "Shutting down\n..." );
-   SteamAPI_Shutdown();
-
-   return 0;
-}