the great server lever
[carveJwlIkooP6JGAAIwe30JlM.git] / entity.h
index cab16c84ee2bb11ebbf075e5eaa94de58d6a1453..c39d22400bff0d2c710967f0259f3bef64bd1b20 100644 (file)
--- a/entity.h
+++ b/entity.h
@@ -31,6 +31,7 @@ typedef struct ent_challenge ent_challenge;
 typedef struct ent_relay ent_relay;
 typedef struct ent_cubemap ent_cubemap;
 typedef struct ent_miniworld ent_miniworld;
+typedef struct ent_prop ent_prop;
 
 enum entity_alias{
    k_ent_none        = 0,
@@ -72,7 +73,8 @@ static u32 mdl_entity_id( u32 type, u32 index ){
 
 enum entity_function{
    k_ent_function_trigger,
-   k_ent_function_particle_spawn
+   k_ent_function_particle_spawn,
+   k_ent_function_trigger_leave
 };
 
 struct ent_spawn{
@@ -111,7 +113,7 @@ enum gate_type{
 /* v102+ */
 enum ent_gate_flag{
    k_ent_gate_linked      = 0x1, /* this is a working portal */
-   k_ent_gate_nonlocal_DELETED = 0x2, /* use the key string to link this portal.
+   k_ent_gate_nonlocal    = 0x2, /* use the key string to link this portal.
                                        NOTE: if set, it adds the flip flag. */
    k_ent_gate_flip        = 0x4, /* flip direction 180* for exiting portal */
    k_ent_gate_custom_mesh = 0x8, /* use a custom submesh instead of default */
@@ -207,7 +209,7 @@ struct volume_particles{
 };
 
 struct volume_trigger{
-   u32 event, blank;
+   u32 event, event_leave;
 };
 
 enum ent_volume_flag {
@@ -245,9 +247,11 @@ struct ent_marker{
 };
 
 enum skateshop_type{
-   k_skateshop_type_boardshop,
-   k_skateshop_type_charshop,
-   k_skateshop_type_worldshop,
+   k_skateshop_type_boardshop = 0,
+   k_skateshop_type_charshop = 1,
+   k_skateshop_type_worldshop = 2,
+   k_skateshop_type_DELETED = 3,
+   k_skateshop_type_server = 4
 };
 
 struct ent_skateshop{
@@ -273,6 +277,11 @@ struct ent_skateshop{
              id_info;
       }
       worlds;
+
+      struct{
+         u32 id_lever;
+      }
+      server;
    };
 };
 
@@ -502,8 +511,13 @@ struct ent_call{
 struct ent_miniworld {
    mdl_transform transform;
    u32 pstr_world;
+   u32 camera;
+   u32 proxy;
+};
 
-   i32 purpose;
+struct ent_prop {
+   mdl_transform transform;
+   u32 submesh_start, submesh_count, flags;
 };
 
 #include "world.h"