a mess but stable
[carveJwlIkooP6JGAAIwe30JlM.git] / entity.h
index 105f4496c78b2469d95e2b10c5959f52e6fe5e18..6d503f9b9f334728bbd895033939fcbcfadb3c57 100644 (file)
--- a/entity.h
+++ b/entity.h
@@ -1,7 +1,7 @@
 #pragma once
 
 #include "vg/vg_audio.h"
-#include "vg/vg_imgui.h"
+#include "vg/vg_ui/imgui.h"
 #include "model.h"
 
 typedef struct ent_spawn ent_spawn;
@@ -69,6 +69,15 @@ enum entity_alias{
    k_ent_npc         = 27
 };
 
+typedef struct ent_call ent_call;
+typedef enum entity_call_result entity_call_result;
+enum entity_call_result 
+{
+   k_entity_call_result_OK,
+   k_entity_call_result_unhandled,
+   k_entity_call_result_invalid
+};
+
 static inline u32 mdl_entity_id_type( u32 entity_id )
 {
    return (entity_id & 0x0fff0000) >> 16;
@@ -243,7 +252,7 @@ struct volume_particles{
 };
 
 struct volume_trigger{
-   u32 event, event_leave;
+   i32 event, event_leave;
 };
 
 enum ent_volume_flag {
@@ -494,8 +503,8 @@ struct ent_objective{
        flags,
        id_next,
        filter,filter2,
-       id_win,
-       win_event;
+       id_win;
+   i32 win_event;
    f32 time_limit;
 };
 
@@ -507,18 +516,18 @@ struct ent_challenge{
    mdl_transform transform;
    u32 pstr_alias,
        flags,
-       target,
-       target_event,
-       reset,
-       reset_event,
-       first,
+       target;
+   i32 target_event;
+   u32 reset;
+   i32 reset_event;
+   u32 first,
        camera,
        status;
 };
 
 struct ent_relay {
    u32 targets[4][2];
-   u32 targets_events[4];
+   i32 targets_events[4];
 };
 
 struct ent_cubemap {
@@ -527,12 +536,6 @@ struct ent_cubemap {
        framebuffer_id, renderbuffer_id, placeholder[2];
 };
 
-typedef struct ent_call ent_call;
-struct ent_call{
-   u32 id, function;
-   void *data;
-};
-
 struct ent_miniworld {
    mdl_transform transform;
    u32 pstr_world;
@@ -562,8 +565,18 @@ struct ent_glider {
 struct ent_npc 
 {
    mdl_transform transform;
-   u32 id, context;
+   u32 id, context, camera;
 };
 
 #include "world.h"
+
+struct ent_call{
+   u32 id;
+   i32 function;
+   void *data;
+};
+
+typedef enum entity_call_result 
+   (*fn_entity_call_handler)( world_instance *, ent_call *);
+
 void entity_call( world_instance *world, ent_call *call );