clip_start,
clip_count;
float volume, crossfade;
- u32 channel_behaviour,
+ u32 behaviour,
group,
probability_curve,
max_channels;
};
+enum channel_behaviour{
+ k_channel_behaviour_unlimited = 0,
+ k_channel_behaviour_discard_if_full = 1,
+ k_channel_behaviour_crossfade_if_full = 2
+};
+
+enum probability_curve{
+ k_probability_curve_constant = 0,
+ k_probability_curve_wildlife_day = 1,
+ k_probability_curve_wildlife_night = 2
+};
+
#endif /* ENTITY_H */