k_ent_gate_flip = 0x4, /* flip direction 180* for exiting portal */
k_ent_gate_custom_mesh = 0x8, /* use a custom submesh instead of default */
k_ent_gate_locked = 0x10,/* has to be unlocked to be useful */
+
+ k_ent_gate_clean_pass = 0x20,/* player didn't rewind while getting here */
};
struct ent_gate{
f64 timing_base;
u32 id_camera; /* v103+ */
+
+ /* v104+, but always accessible */
+ u32 achievment_status;
+ f64 best_laptime;
};
struct ent_water{