struct {
const char *item_title, *item_desc;
u32 reg_id;
+
+ const char *world_title, *world_loc;
+ u32 world_reg;
}
render;
}
-static global_skateshop={.render={.reg_id=0xffffffff}};
+static global_skateshop={.render={.reg_id=0xffffffff,.world_reg=0xffffffff}};
VG_STATIC void global_skateshop_exit(void);
VG_STATIC void watch_cache_board( struct cache_board *ptr );