#define ENT_SKATESHOP_H
#include "world.h"
+#include "world_load.h"
#include "player.h"
#include "vg/vg_steam_remote_storage.h"
#include "workshop.h"
enum registry_board_state state;
char foldername[64];
u32 foldername_hash;
+ enum world_load_type type;
+#if 0
int meta_present;
ent_worldinfo info;
+#endif
}
*world_registry;
u32 t1_world_registry_count,
world_registry_count,
- selected_world_id;
+ selected_world_id,
+ pointcloud_world_id;
}
static global_skateshop;