load in preview images to dynamic rt textures
[carveJwlIkooP6JGAAIwe30JlM.git] / ent_skateshop.h
index 386602170fd091a26dace1038273afda66f960aa..5e9a0a86cf25c2857349d6b75ab4a5d7a35941f7 100644 (file)
 struct{
    v3f look_target;
 
-#if 0
-   ent_skateshop *ptr_ent;    /* TODO */
-   float factive;             /* TODO */
-   camera cam;
-#endif
-
    struct shop_view_slot{
       u16 cache_id;
       float view_blend;
@@ -38,8 +32,15 @@ struct{
       u32 world_reg;
    }
    render;
+
+   struct gui_helper *helper_pick, *helper_browse;
+
+   addon_reg *reg_preview, *reg_loaded_preview;
+   GLuint tex_preview, tex_preview_err;
 }
-static global_skateshop={.render={.reg_id=0xffffffff,.world_reg=0xffffffff}};
+static global_skateshop={
+   .render={.reg_id=0xffffffff,.world_reg=0xffffffff}
+};
 
 static void ent_skateshop_preupdate( ent_skateshop *shop, int active );
 static void skateshop_render( ent_skateshop *shop );