PublishedFileId_t workshop_id;
/* only for steam workshop files */
- struct workshop_file_info workshop;
+ //struct workshop_file_info workshop;
struct cache_board *cache_ptr;
- char filename[64]; /* if workshop, string version of its published ID. */
- u32 filename_hash;
+ char foldername[64]; /* if workshop, string version of its published ID. */
+ u32 foldername_hash;
enum registry_board_state{
k_registry_board_state_none,
/* worlds */
struct registry_world{
+ PublishedFileId_t workshop_id;
enum registry_board_state state;
char foldername[64];
u32 foldername_hash;