struct{
v3f look_target;
- ent_skateshop *ptr_ent;
- float factive;
+
+#if 0
+ ent_skateshop *ptr_ent; /* TODO */
+ float factive; /* TODO */
+ camera cam;
+#endif
struct shop_view_slot{
u16 cache_id;
u32 world_reg;
}
render;
-
- camera cam;
}
static global_skateshop={.render={.reg_id=0xffffffff,.world_reg=0xffffffff}};
-VG_STATIC void global_skateshop_exit(void);
+static void ent_skateshop_preupdate( ent_skateshop *shop, int active );
+static void skateshop_render( ent_skateshop *shop );
#endif /* ENT_SKATESHOP_H */