struct registry_board{
PublishedFileId_t workshop_id;
+
+ /* only for steam workshop files */
+ struct workshop_file_info workshop;
struct cache_board *cache_ptr;
char filename[64]; /* if workshop, string version of its published ID. */
registry_count;
u32 selected_registry_id;
- float interaction_cooldown;
}
static global_skateshop;