#include "workshop.h"
#include "addon.h"
-#define SKATESHOP_VIEW_SLOT_MAX 6
+#define SKATESHOP_VIEW_SLOT_MAX 5
struct{
v3f look_target;
ent_skateshop *ptr_ent;
-
- int active;
float factive;
struct shop_view_slot{
- struct cache_board *cache_ptr;
+ u16 cache_id;
float view_blend;
}
shop_view_slots[ SKATESHOP_VIEW_SLOT_MAX ];
u32 selected_world_id,
selected_board_id,
+ selected_player_id,
pointcloud_world_id;
struct {
u32 world_reg;
}
render;
+
+ camera cam;
}
static global_skateshop={.render={.reg_id=0xffffffff,.world_reg=0xffffffff}};