q_nlerp( xform.q, mark_display->transform.q, t, xform.q );
v3_lerp( xform.s, mark_display->transform.s, t, xform.s );
- struct board_pose pose = {0};
+ struct player_board_pose pose = {0};
m4x3f mmdl;
mdl_transform_m4x3( &xform, mmdl );
render_board( &skaterift.cam, world, board, mmdl,