some niceer ui stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / ent_skateshop.c
index 7cb0e9aa1e414ac369c7f951e5f0aaeb2430895a..42eefa2cfed858ec37d508241031cba5d68721f6 100644 (file)
@@ -430,7 +430,7 @@ VG_STATIC void skateshop_render_boardshop(void){
       q_nlerp( xform.q, mark_display->transform.q, t, xform.q );
       v3_lerp( xform.s, mark_display->transform.s, t, xform.s );
 
-      struct board_pose pose = {0};
+      struct player_board_pose pose = {0};
       m4x3f mmdl;
       mdl_transform_m4x3( &xform, mmdl );
       render_board( &skaterift.cam, world, board, mmdl,