* VG event preupdate
*/
void temp_update_playermodel(void);
-VG_STATIC void ent_skateshop_preupdate( ent_skateshop *shop ){
+VG_STATIC void ent_skateshop_preupdate( ent_skateshop *shop, int active ){
+ if( !active ) return;
+
/* input filter */
world_instance *world = world_current_instance();