if( valid_count && vg_loader_availible() )
browseable = 1;
- if( vg_loader_availible() )
+ if( valid_count && vg_loader_availible() )
loadable = 1;
global_skateshop.helper_browse->greyed = !browseable;
ent_marker *mark_rack = mdl_arritm( &world->ent_marker,
mdl_entity_id_id(shop->boards.id_rack));
+ if( !mark_rack )
+ continue;
+
u32 slot_count = vg_list_size(global_skateshop.shop_view_slots);
for( u32 i=0; i<slot_count; i++ ){
struct player_board *board = &localplayer.fallback_board;