struct global_ent_route global_ent_route;
-void ent_route_call( world_instance *world, ent_call *call )
+entity_call_result ent_route_call( world_instance *world, ent_call *call )
{
u32 index = mdl_entity_id_id( call->id );
ent_route *route = mdl_arritm( &world->ent_route, index );
- if( call->function == 0 ){ /* view() */
+ if( call->function == 0 )
+ { /* view() */
if( localplayer.subsystem == k_player_subsystem_walk )
{
world_entity_set_focus( call->id );
if( gui_new_helper( input_button_list[k_srbind_mback], &text ) )
vg_strcat( &text, "exit" );
}
+
+ return k_entity_call_result_OK;
}
- else {
- /* TODO: Comrpession */
- vg_print_backtrace();
- vg_error( "Unhandled function id: %u\n", call->function );
- }
+
+ return k_entity_call_result_unhandled;
}
/* TODO: these should recieve the world instance */