#include "entity.h"
-VG_STATIC void ent_relay_call( world_instance *world, ent_call *call ){
+static void ent_relay_call( world_instance *world, ent_call *call ){
u32 index = mdl_entity_id_id( call->id );
ent_relay *relay = mdl_arritm( &world->ent_relay, index );