#include "ent_region.h"
#include "gui.h"
+#include "network_common.h"
+#include "network.h"
+
+static u32 region_spark_colour( u32 flags ){
+ if( flags & k_ent_route_flag_achieve_gold )
+ return 0xff8ce0fa;
+ else if( flags & k_ent_route_flag_achieve_silver )
+ return 0xffc2c2c2;
+ else
+ return 0x00;
+}
static void ent_region_call( world_instance *world, ent_call *call ){
ent_region *region =
gui_location_print_ccmd( 1, (const char *[]){
mdl_pstr(&world->meta,region->pstr_title)} );
- if( region->flags & k_ent_route_flag_achieve_gold )
- localplayer.effect_data.spark.colour = 0xff8ce0fa;
- else if( region->flags & k_ent_route_flag_achieve_silver )
- localplayer.effect_data.spark.colour = 0xffc2c2c2;
- else
- localplayer.effect_data.spark.colour = 0x00;
+ vg_strncpy( mdl_pstr(&world->meta,region->pstr_title),
+ global_ent_region.location, NETWORK_REGION_MAX,
+ k_strncpy_always_add_null );
+ global_ent_region.flags = region->flags;
+ network_send_region();
+
+ localplayer.effect_data.spark.colour = region_spark_colour(region->flags);
}
else if( call->function == 1 ){ /* leave */
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i ++ ){