trail rendering basics
[carveJwlIkooP6JGAAIwe30JlM.git] / ent_objective.c
index 97e33d8cb5c54caf922fc167348a3b595c6f10eb..ce5ad0f2168c9067d504a0ca8cc17d4f05b0c8c8 100644 (file)
@@ -44,23 +44,7 @@ static void ent_objective_pass( world_instance *world,
          entity_call( world, &call );
       }
 
-      u32 world_completed = 1;
-      for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
-         ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
-         if( !challenge->status ){
-            world_completed = 0;
-            break;
-         }
-      }
-
-      if( world_completed ){
-         const char *understate = "Understate DIY park";
-         if( mdl_pstreq( &world->meta, world->info.pstr_name, 
-                         understate, vg_strdjb2( understate ))){
-            steam_set_achievement( "CITY_COMPLETE" );
-            steam_store_achievements();
-         }
-      }
+      ent_region_re_eval( world );
    }
 }