remove references to glide in master
[carveJwlIkooP6JGAAIwe30JlM.git] / ent_objective.c
index ee52af7518ff12062a82380925cca437e57a1bb9..ce5ad0f2168c9067d504a0ca8cc17d4f05b0c8c8 100644 (file)
@@ -5,8 +5,9 @@
 #include "world_load.h"
 #include "entity.h"
 #include "audio.h"
+#include "steam.h"
 
-VG_STATIC void ent_objective_pass( world_instance *world, 
+static void ent_objective_pass( world_instance *world, 
                                    ent_objective *objective ){
    if( objective->id_next ){
       world_static.challenge_timer += objective->filter;
@@ -20,15 +21,20 @@ VG_STATIC void ent_objective_pass( world_instance *world,
          ent_objective_pass( world, next );
       else{
          vg_info( "pass challenge point\n" );
+         audio_lock();
          audio_oneshot_3d( &audio_challenge[0], localplayer.rb.co,
                            30.0f, 1.0f );
+         audio_unlock();
       }
    }
    else {
       vg_success( "challenge win\n" );
+      audio_lock();
       audio_oneshot( &audio_challenge[2], 1.0f, 0.0f );
+      audio_unlock();
       world_static.challenge_target = NULL;
       world_static.challenge_timer = 0.0f;
+      world_static.focused_entity = 0;
 
       if( objective->id_win ){
          ent_call call;
@@ -37,12 +43,14 @@ VG_STATIC void ent_objective_pass( world_instance *world,
          call.id = objective->id_win;
          entity_call( world, &call );
       }
+
+      ent_region_re_eval( world );
    }
 }
 
-VG_STATIC int ent_objective_check_filter( ent_objective *objective ){
+static int ent_objective_check_filter( ent_objective *objective ){
    if( objective->filter ){
-      struct player_skate_state *s = &localplayer._skate.state;
+      struct player_skate_state *s = &player_skate.state;
       enum trick_type trick = s->trick_type;
 
       u32 state = 0x00;
@@ -73,7 +81,7 @@ VG_STATIC int ent_objective_check_filter( ent_objective *objective ){
    }
 }
 
-VG_STATIC void ent_objective_call( world_instance *world, ent_call *call ){
+static void ent_objective_call( world_instance *world, ent_call *call ){
    u32 index = mdl_entity_id_id( call->id );
    ent_objective *objective = mdl_arritm( &world->ent_objective, index );
 
@@ -87,11 +95,14 @@ VG_STATIC void ent_objective_call( world_instance *world, ent_call *call ){
             ent_objective_pass( world, objective );
          }
          else {
+            audio_lock();
             audio_oneshot_3d( &audio_challenge[6], localplayer.rb.co,
                               30.0f, 1.0f );
-            vg_error( "challenge fialed\n" );
+            audio_unlock();
+            vg_error( "challenge failed\n" );
             world_static.challenge_target = NULL;
             world_static.challenge_timer = 0.0f;
+            world_static.focused_entity = 0;
          }
       }
    }