ent_objective_pass( world, next );
else{
vg_info( "pass challenge point\n" );
+ audio_lock();
audio_oneshot_3d( &audio_challenge[0], localplayer.rb.co,
30.0f, 1.0f );
+ audio_unlock();
}
}
else {
vg_success( "challenge win\n" );
+ audio_lock();
audio_oneshot( &audio_challenge[2], 1.0f, 0.0f );
+ audio_unlock();
world_static.challenge_target = NULL;
world_static.challenge_timer = 0.0f;
world_static.focused_entity = 0;
ent_objective_pass( world, objective );
}
else {
+ audio_lock();
audio_oneshot_3d( &audio_challenge[6], localplayer.rb.co,
30.0f, 1.0f );
+ audio_unlock();
vg_error( "challenge failed\n" );
world_static.challenge_target = NULL;
world_static.challenge_timer = 0.0f;