small compression
[carveJwlIkooP6JGAAIwe30JlM.git] / ent_objective.c
index 68a3dd015f69882562201beadc2111940adeb19d..0cf5790a70c0ce690011c56abc5239302c83e6fb 100644 (file)
@@ -4,8 +4,10 @@
 #include "world.h"
 #include "world_load.h"
 #include "entity.h"
+#include "audio.h"
+#include "steam.h"
 
-VG_STATIC void ent_objective_pass( world_instance *world, 
+static void ent_objective_pass( world_instance *world, 
                                    ent_objective *objective ){
    if( objective->id_next ){
       world_static.challenge_timer += objective->filter;
@@ -17,13 +19,18 @@ VG_STATIC void ent_objective_pass( world_instance *world,
 
       if( next->filter & k_ent_objective_filter_passthrough )
          ent_objective_pass( world, next );
-      else
+      else{
          vg_info( "pass challenge point\n" );
+         audio_oneshot_3d( &audio_challenge[0], localplayer.rb.co,
+                           30.0f, 1.0f );
+      }
    }
    else {
-      vg_success( "NYU Film school graduate SUCKAH\n" );
+      vg_success( "challenge win\n" );
+      audio_oneshot( &audio_challenge[2], 1.0f, 0.0f );
       world_static.challenge_target = NULL;
       world_static.challenge_timer = 0.0f;
+      world_static.focused_entity = 0;
 
       if( objective->id_win ){
          ent_call call;
@@ -32,12 +39,30 @@ VG_STATIC void ent_objective_pass( world_instance *world,
          call.id = objective->id_win;
          entity_call( world, &call );
       }
+
+      u32 world_completed = 1;
+      for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
+         ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
+         if( !challenge->status ){
+            world_completed = 0;
+            break;
+         }
+      }
+
+      if( world_completed ){
+         const char *understate = "Understate DIY park";
+         if( mdl_pstreq( &world->meta, world->info.pstr_name, 
+                         understate, vg_strdjb2( understate ))){
+            steam_set_achievement( "CITY_COMPLETE" );
+            steam_store_achievements();
+         }
+      }
    }
 }
 
-VG_STATIC int ent_objective_check_filter( ent_objective *objective ){
+static int ent_objective_check_filter( ent_objective *objective ){
    if( objective->filter ){
-      struct player_skate_state *s = &localplayer._skate.state;
+      struct player_skate_state *s = &player_skate.state;
       enum trick_type trick = s->trick_type;
 
       u32 state = 0x00;
@@ -68,7 +93,7 @@ VG_STATIC int ent_objective_check_filter( ent_objective *objective ){
    }
 }
 
-VG_STATIC void ent_objective_call( world_instance *world, ent_call *call ){
+static void ent_objective_call( world_instance *world, ent_call *call ){
    u32 index = mdl_entity_id_id( call->id );
    ent_objective *objective = mdl_arritm( &world->ent_objective, index );
 
@@ -82,9 +107,12 @@ VG_STATIC void ent_objective_call( world_instance *world, ent_call *call ){
             ent_objective_pass( world, objective );
          }
          else {
-            vg_error( "womp womp\n" );
+            audio_oneshot_3d( &audio_challenge[6], localplayer.rb.co,
+                              30.0f, 1.0f );
+            vg_error( "challenge failed\n" );
             world_static.challenge_target = NULL;
             world_static.challenge_timer = 0.0f;
+            world_static.focused_entity = 0;
          }
       }
    }