--- /dev/null
+#pragma once
+#include "player_render.h"
+#include "entity.h"
+
+struct npc
+{
+ glmesh mesh;
+ GLuint texture;
+
+ mdl_context meta;
+ struct skeleton skeleton;
+
+ m4x3f *final_mtx;
+}
+extern npc_gumpa;
+
+enum npc_id
+{
+ k_npc_id_none = 0,
+ k_npc_id_gumpa = 1
+};
+
+void npc_load_model( struct npc *npc, const char *path );
+void npc_update( ent_npc *ent );
+void npc_render( ent_npc *ent, world_instance *world, vg_camera *cam );
+void npc_init(void);