#include "entity.h"
struct {
- u32 active_id;
+ ent_miniworld *active;
+ int transition;
+ f32 t;
+
+ m4x3f mmdl;
+ camera cam;
}
static global_miniworld;
static void ent_miniworld_call( world_instance *world, ent_call *call );
+static void ent_miniworld_render( world_instance *host_world, camera *cam );
#endif /* ENT_MINIWORLD_H */