}
extern global_miniworld;
-void ent_miniworld_call( world_instance *world, ent_call *call );
+entity_call_result ent_miniworld_call( world_instance *world, ent_call *call );
void ent_miniworld_render( world_instance *host_world, vg_camera *cam );
void ent_miniworld_goback(void);
void ent_miniworld_preupdate(void);