struct {
ent_miniworld *active;
int transition;
+ int mode;
f32 t;
m4x3f mmdl;
camera cam;
+
+ ent_spawn *dest_spawn;
}
static global_miniworld;
static void ent_miniworld_call( world_instance *world, ent_call *call );
static void ent_miniworld_render( world_instance *host_world, camera *cam );
+static void ent_miniworld_goback(void);
#endif /* ENT_MINIWORLD_H */