srinput.state = k_input_state_resume;
menu.disable_open = 0;
gui_helper_clear();
+ audio_lock();
+ audio_oneshot( &audio_ui[2], 1.0f, 0.0f );
+ audio_unlock();
}
else {
if( global_miniworld.mode == 1 ){
}
static void ent_miniworld_goback(void){
+ audio_lock();
+ audio_oneshot( &audio_ui[2], 1.0f, 0.0f );
+ audio_unlock();
+
global_miniworld.transition = -1;
global_miniworld.t = 1.0f;