global_miniworld.transition = 1;
global_miniworld.t = 0.0f;
- global_miniworld.cam = skaterift.cam;
+ global_miniworld.cam = g_render.cam;
world_switch_instance(1);
srinput.state = k_input_state_resume;
global_miniworld.transition = -1;
global_miniworld.t = 1.0f;
- global_miniworld.cam = skaterift.cam;
+ global_miniworld.cam = g_render.cam;
vg_m4x3_transform_camera( global_miniworld.mmdl, &global_miniworld.cam );
world_switch_instance(0);
}