m4x3f mmdl;
mdl_transform_m4x3( &miniworld->transform, mmdl );
render_world_override( dest_world, host_world, mmdl, cam );
- //render_world_routes( , &skaterift.cam, 1 );
+ render_world_routes( dest_world, host_world, mmdl, cam, 0, 1 );
}
static void ent_miniworld_preupdate(void){