#include "entity.h"
-VG_STATIC void ent_challenge_preupdate( ent_challenge *challenge, int active );
-VG_STATIC void ent_challenge_call( world_instance *world, ent_call *call );
+static void ent_challenge_preupdate( ent_challenge *challenge, int active );
+static void ent_challenge_call( world_instance *world, ent_call *call );
#endif /* ENT_CHALLENGE_H */