#include "entity.h"
#include "input.h"
+#include "gui.h"
VG_STATIC void ent_challenge_call( world_instance *world, ent_call *call ){
u32 index = mdl_entity_id_id( call->id );
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
- if( call->function == 0 ){ /* challenge() */
+ if( call->function == 0 ){ /* unlock() */
if( !challenge->status ){
vg_info( "challenge( '%s' )\n",
mdl_pstr( &world->meta, challenge->pstr_alias) );
challenge->status = 1;
}
else if( call->function == 1 ){ /* view() */
- world_entity_focus( call->id );
+ if( (localplayer.subsystem == k_player_subsystem_walk) &&
+ (world_static.challenge_target == NULL) ){
+ world_static.challenge_target = NULL;
+ world_entity_focus( call->id );
+ }
}
else {
vg_print_backtrace();
world_static.focus_cam.farz = localplayer.cam.farz;
}
+ gui_helper_action( button_display_string( k_srbind_maccept ), "start" );
+ gui_helper_action( button_display_string( k_srbind_mback ), "exit" );
+
+ if( mdl_entity_id_type( challenge->first ) == k_ent_objective ){
+ if( button_down( k_srbind_maccept ) ){
+ u32 index = mdl_entity_id_id( challenge->first );
+ world_static.challenge_target = mdl_arritm( &world->ent_objective,
+ index );
+ world_static.challenge_timer = 0.0f;
+ world_entity_unfocus();
+
+ u32 next = challenge->first;
+ while( mdl_entity_id_type(next) == k_ent_objective ){
+ u32 index = mdl_entity_id_id( next );
+ ent_objective *objective = mdl_arritm(&world->ent_objective,index);
+ objective->flags &= ~k_ent_objective_passed;
+ next = objective->id_next;
+ v3_fill( objective->transform.s, 1.0f );
+ }
+ return;
+ }
+ }
+
if( button_down( k_srbind_mback ) ){
+ world_static.challenge_target = NULL;
world_entity_unfocus();
return;
}