#include "entity.h"
#include "input.h"
#include "gui.h"
+#include "audio.h"
VG_STATIC void ent_challenge_call( world_instance *world, ent_call *call ){
u32 index = mdl_entity_id_id( call->id );
next = objective->id_next;
v3_fill( objective->transform.s, 1.0f );
}
+ audio_oneshot( &audio_challenge[5], 1.0f, 0.0f );
return;
}
}
if( button_down( k_srbind_mback ) ){
world_static.challenge_target = NULL;
world_entity_unfocus();
+ audio_oneshot( &audio_challenge[4], 1.0f, 0.0f );
return;
}
}