#include "entity.h"
#include "input.h"
#include "gui.h"
+#include "audio.h"
-VG_STATIC void ent_challenge_call( world_instance *world, ent_call *call ){
+static void ent_challenge_call( world_instance *world, ent_call *call ){
u32 index = mdl_entity_id_id( call->id );
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
}
}
-VG_STATIC void ent_challenge_preupdate( ent_challenge *challenge ){
+static void ent_challenge_preupdate( ent_challenge *challenge, int active ){
world_instance *world = world_current_instance();
- if( mdl_entity_id_type( challenge->camera ) == k_ent_camera ){
- u32 index = mdl_entity_id_id( challenge->camera );
- ent_camera *cam = mdl_arritm( &world->ent_camera, index );
+ /* maximum distance from active challenge */
+ if( !active ){
+ f32 min_dist2 = 999999.9f;
- /* TODO COMPRESSION */
- v3f dir = {0.0f,-1.0f,0.0f};
- mdl_transform_vector( &cam->transform, dir, dir );
- m3x3_mulv( localplayer.invbasis, dir, dir );
- player_vector_angles( world_static.focus_cam.angles, dir, 1.0f, 0.0f );
- v3_copy( cam->transform.co, world_static.focus_cam.pos );
- world_static.focus_cam.fov = cam->fov;
- }
- else {
- /* TODO COMPRESSION */
- v3_copy( localplayer.cam.pos, world_static.focus_cam.pos );
- v3_copy( localplayer.cam.angles, world_static.focus_cam.angles );
- world_static.focus_cam.fov = localplayer.cam.fov;
- world_static.focus_cam.nearz = localplayer.cam.nearz;
- world_static.focus_cam.farz = localplayer.cam.farz;
+ if( mdl_entity_id_type( challenge->first ) == k_ent_objective ){
+ u32 next = challenge->first;
+ while( mdl_entity_id_type(next) == k_ent_objective ){
+ u32 index = mdl_entity_id_id( next );
+ ent_objective *objective = mdl_arritm(&world->ent_objective,index);
+ next = objective->id_next;
+
+ f32 d2 = v3_dist2( localplayer.rb.co, objective->transform.co );
+ if( d2 < min_dist2 )
+ min_dist2 = d2;
+ }
+ }
+
+ f32 max_dist = 100.0f;
+ if( min_dist2 > max_dist*max_dist ){
+ world_static.challenge_target = NULL;
+ world_static.challenge_timer = 0.0f;
+ world_static.focused_entity = 0;
+ audio_oneshot_3d( &audio_challenge[6], localplayer.rb.co,
+ 30.0f, 1.0f );
+ }
+ return;
}
+ world_entity_focus_camera( world, challenge->camera );
+
gui_helper_action( button_display_string( k_srbind_maccept ), "start" );
gui_helper_action( button_display_string( k_srbind_mback ), "exit" );
next = objective->id_next;
v3_fill( objective->transform.s, 1.0f );
}
+ audio_oneshot( &audio_challenge[5], 1.0f, 0.0f );
return;
}
}
if( button_down( k_srbind_mback ) ){
world_static.challenge_target = NULL;
world_entity_unfocus();
+ audio_oneshot( &audio_challenge[4], 1.0f, 0.0f );
return;
}
}
-VG_STATIC void ent_challenge_render( ent_challenge *challenge ){
+static void ent_challenge_render( ent_challenge *challenge ){
}